Base Class: Sorcerer
As a sorcerer of the oozing bloodline, your very essence pulsates with the primordial power of oozes. The touch of acid is your birthright, flowing through your veins and imbuing your spells with corrosive might.
Your connection to Shedaklah, the Slime Pits, grants you an intimate understanding of the treacherous nature of oozes and their ever-shifting forms. In moments of concentration, you can transform your body into a gelatinous mass, effortlessly maneuvering through narrow spaces and shrugging off physical harm.
The mastery over acidic manipulation allows you to conjure walls of corrosive slime and create deadly puddles that dissolve all who dare to tread upon them. Embrace your unique heritage and wield the destructive power of the oozing bloodline with confidence, for you are destined to leave a trail of dissolved in your wake.
Corrosive Resilience
Starting at 1st level, your connection to oozes grants you resistance to acid and poison damage. Additionally, you can spend 1 sorcery point to gain temporary hit points equal to your sorcerer level as a reaction whenever you take acid damage.
Ooze Shape
At 1st level, you gain the ability to temporarily alter your form to mimic the properties of an ooze. As an action, you can transform yourself into a Small or Medium- sized ooze of your choice for up to 1 hour. While in this form, you gain the following benefits:
- You can move through a space as narrow as 1 inch wide without squeezing.
- You have resistance to bludgeoning, piercing, and slashing damage.
- You can climb difficult surfaces, including upside down on ceilings, without needing to make ability checks.
You can revert to your normal form as a bonus action. If you are incapacitated, you automatically revert to your normal form. You can use this feature once per long rest, but can spend 2 sorcery points to use it multiple times before taking a long rest.
Acidic Surge
Starting at 6th level, your connection to oozes allows you to infuse your spellcasting with potent acid energy. Whenever you make a spell attack that deals damage, you can add your Charisma modifier as additional acid damage.
Additionally, you can spend 3 sorcery points as a bonus action to grant immunity to acid and poison damage to yourself or one creature within 5 feet of you for 1 minute.
Acidic Manipulation
At 14th level, your mastery over oozes grants you the ability to manipulate and control acidic slime. You gain the following benefits:
- As an action, you can spend 5 sorcery points to create a 10-foot-high, 10-foot-wide wall of acidic slime at a point you can see within 60 feet of you.The wall lasts for 1 minute and provides three-quarters cover. Any creature that starts its turn within 5 feet of the wall or moves through it takes 4d6 acid damage. Once you create a wall of acidic slime, you can’t create another one until you finish a short or long rest.
- As an action, you can spend 2 sorcery points to create a puddle of acidic slime on the ground in a 10- foot radius centered on you. The puddle lasts for 1 minute, and any creature that enters or starts its turn in the area takes 2d6 acid damage. Once you create a puddle of acidic slime, you can’t create another one until you finish a short or long rest.
You can dismiss both the wall and the puddle as a bonus action, otherwise they last for 10 minutes.
Caustic Cataclysm
Starting at 18th level, when you hit a creature with an attack, you can use this feature to instantly to transport them through the slime pits of Shedaklah. The creature disappears and hurtles through a slime covered wasteland.
At the end of your next turn, the target returns to the space it previously occupied, or the nearest unoccupied space. If the target is not a slime it takes 10d10 acid damage as it reels from its experience in the acid pits.
Once you use this feature, you can't use it again until you finish a long rest.
Comments