Base Class: Ranger
You have tamed an griffon, and train it to fight along your side.
At 3rd level you gain an griffon pet. You can spend your bonus action to make it attack, dash, disengage or help. If you don't issue an command the griffon takes dodge action.
You already learned how to atack simultaneously. You have an advantage to atack roll if you target an enemy atacked in that turn by griffon.
At 7rd level your griffon deals magic damege to overcome resistances.
At 11 level you and your griffon add +2 Armor Class in fight when you are in distance of 10ft.
At 15 level when you cast a spell targeting yourself, you can also affect your beast companion with the spell if the beast is within 30 ft. of you.
Tamed Griffon.
At 3rd level, you tamed an griffon companion that accompanies you on your adventures. Like any creature, it can spend Hit Dice during a short rest to regain hit points.
The griffon obeys your commands as best as it can. It takes its turn on your initiative. On your turn, you can verbally command the griffon where to move (no action required by you). You can use your bonus action to verbally command the griffon take the Attack, Dash, Disengage, or Help action. If you don't issue a command, the griffon takes the Dodge action.
If you are incapacitated or absent, the griffon acts on its own, focusing on protecting you and itself. The griffon never requires your command to use its reaction, such as when making an opportunity attack.
You and your griffon learned how to atack simultaneously. You have an advantage to atack roll,if you atack the same enemy that your griffon atacked in the same turn.
The griffon applies your favored foes rules to itself.
While traveling through your favored terrain with only the griffon, you can move stealthily at a normal pace.
The girffon can't die, if it hit points drop to 0 the griffon becomes incapacitated. When your griffon becomes incapacitated, you take -2 to your profficency modifier, until the end of the fight.
Exceptional Training
Beginning at 7th level the griffon attacks now count as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage.
Total Trust
Starting at 11th level you and griffon gain +2 armor class if you stand in 10ft distance of one another.
When in distance of 10ft of your pet griffon you can choose to make griffon take damage that otherwise would hit you.
Share Spells
Beginning at 15th level, when you cast a spell targeting yourself, you can also affect your beast companion with the spell if the beast is within 30 feet of you.
Previous Versions
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4/9/2024 8:37:15 PM
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2
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1.0
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Coming Soon
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