Warlock
Base Class: Warlock
In the shadows of moonlit groves and forgotten tombs, whispers speak of a pact forged in the darkness, where power is traded for symbiosis. Enter the Pact of the Parasite, a forbidden bond between warlock and entity, where the line between host and invader blurs. These warlocks, marked by eerie sigils and veiled in mystery, wield the twisted might of their otherworldly parasites. With every eldritch invocation, they draw closer to their symbiotic patrons, becoming conduits for their insatiable hunger and unearthly desires.

Expanded Spell List

The Parasite lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.

Fiend Expanded Spells
Spell Level Spells

1st

tasha's caustic brew, ray of sickness

2nd

web, alter self

3rd

life transference, spirit guardians

4th

giant insect, guardian of nature

5th

contagion, insect plague

Symbotic Relationship

Starting at 1st level your patron tries to ensures your survival. You gain a bonus to your Perception (Wisdom) checks equal to your Charisma modifier, this bonus is also added to your passive perception.

Additionally whenever you make an action on your turn that deals damage to a creature within 30 feet of you you can use your bonus action to gain temp hp equal to your proficiency bonus.

One with the Hive

Starting at 6th level, you can call on your patron to empower you with the strength of many. You gain resistance to poison damage and the poisoned condition. Additionally you can expend one hit die and gain a bonus to an attack or damage roll equal to the highest number on the die.

Shared Physiology

Starting at 10th level, you can  utilize your patrons chitin to bolster your fortitude. As a reaction you can gain a +4 to AC until the start of your next turn. You can use this feature an amount of times equal to your Charisma modifier per long rest.

Avatar of the Parasite

Starting at 14th level, you can manifest your patrons true form. As an action you can summon your patron to aid you in battle, it shares your initiative and acts after your turn. You command it mentally action free, use the Umber Hulk stats as its stats but replace its Charisma score with your own.

Once you use this feature, you can’t use it again until you finish a long rest. You can choose to expend a Pact Slot to resummon your patron.

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