Base Class: Barbarian
Rage, unadultarated rage, is harboured within each barbarian, but what happens when this burning hatrid, this festering furying, this rage is surpressed and kept in. Barbarians who follows the Path of the Hushed follow a grim path of reluctance and an oxymoronic fate. They, unlike all other barbarians, keep everything in, instead letting everything out. Their rage is not wild but focused, a deep, smoldering anger fueled by the recognition of their own mortality and the injustices that plague the lands. The Hused often are realted with death some even claiming that they are undead that wander the earth.
The Path of the Hushed Barbarians carries distinctive symbols known as a Silent Sigil. A Silent Sigil comes in many forms but is always symbolic of the carries journey to emtional and physical isolation. the sigil can be personal totem or family heriloom that represents their vow of internal strife and silence. This sigil can be displayed in various forms, such as a pendant, a tattoo, or an emblem on their gear. You determine its appearance, or generate it randomly by rolling on the Silent Sigial table.
| d6 | Sigil Appearance |
|---|---|
| 1 | A shattered sword |
| 2 | A mask depicted by a sealed lip. |
| 3 | A body-tattoo that depicts a calm sea amidst a storm |
| 4 | A chain around the neck |
| 5 | A facial scaring of an eclipsed sun |
| 6 | A self-inflicted blinding or muting |
Internal Strife
Upon choosing this path at 3rd level, the Hushed Barbarian taps into their deep well of suppressed fury. You gain a number of Strife Points equal to your Barbarian level. You regain all expended Strife Points after a short rest.
Whilst raging, you can expend a Strife Point to focus your anger on a single target. Your first attack against this target before the end of your next turn deals extra psychic damage equal to your Rage damage bonus.
As a Bonus Action, you can expend a Strife Point to enter a Rage, even if you have run out Rages for the day.
Fueled Strife
Upon reaching the 6th level, the Hushed Barbarian's understanding of their inner turmoil deepens, allowing them to draw strength from the heat of battle. Each time you reduce an enemy creature to 0 hit points, you regain a Strife Point.
Strifeful Attack
Upon reaching the 6th level, your capacity to unleash the pent-up energy of your inner conflict upon your foes has reached a new high point in the form of a focused burst of psychic power. Once per short rest, you can tap into your accumulated strife as a bonus action to empower your next attack. When you hit a creature with a melee weapon attack, you can expend a number of Strife Points up to a maximum of half your barbarian level, rounded down, to add an equal number of d6 psychic damage in addition to the weapon’s damage.
Strifefilled Critical
At 10th level, you can roll two additional weapon damage dice when determining the extra damage for a critical hit with a melee attack.
This feature works in addition to Brutal Critical. This means that at 13th level, when you gain Brutal Critical you can roll three additional weapon damage dice when determining the extra damage for a critical hit with a melee attack and at 17th level you can roll four additional weapon damage dice when determining the extra damage for a critical hit with a melee attack.
Heart of Strife
At 14th level, your heart has grown dark with rage and your internal fight has overtaken you externally. You gain the ability to enter a state of deep focus as part of your rage, without expending a Strife Point. You can enter this Strife State once per long rest. While in this state, your Strife Points regenerate at a rate of one point every other turn.
Additionally, you can spend a Strife Point to automatically succeed on a Strength or Constitution saving throw you would otherwise fail during this state.
Previous Versions
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4/11/2024 10:10:02 PM
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