Base Class: Rogue
Rifts are distortions in the weave itself, allowing a skilled user to move around locations instantaneously. This subclass is meant for high speed rather than high damage, as well as benefits in unarmed combat.
Rift Blinking
Starting at 3rd level, you can use your bonus action to disappear, in a flash of dim blue light, and instantaneously reappear in another location that is within 30 feet of you that you can see before warping.
Speedy Scrapper
When you choose this archetype at 3rd level, you gain the ability to fight in unarmed brawls effectively using your dexterity rather than strength.
Powerful Rifts
Starting at 9th level, you can gain 1 more powerful rift charge, allowing you to cast dimension door without use of the verbal component.
Trickster Rift
By 13th level, you have learned how to deceive your enemies by swapping places with one target that you can see, and are within 10 feet of you, to move them into the way of danger, you and the creature of your choice roll opposing deception checks, if your roll is higher then the targets roll, you instantly swap places with them. If your roll is lower then the targets roll, you simply lose your reaction
This feature can be used once after every long rest.
Additionally this adds your dexterity to your deception checks as well as its original charisma
Reactive Rifts
When you reach 17th level, you have become adept with your Rift Blinking to the extent of being able to avoid attacks, and to simply vanish from the battlefield.
Previous Versions
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