Rogue
Base Class: Rogue

Those in service to the church, often must use less than holy means to accomplish their objectives, this is where the Executor is used.

Execution of Faith

When you choose this archetype at 3rd level, you gain proficiency in the Religion and Perception skills if you don’t already have it. Your proficiency bonus is doubled for any ability check you make that uses either of those proficiencies.

Spellcasting

When you reach 3rd level, you gain the ability to cast spells. See Spells Rules for the general rules of spellcasting and the Spells Listing for the cleric spell list.

Cantrips

You learn three cantrips from the cleric spell list when you pick up this rogue archetype. You learn another cleric cantrip of your choice at 10th level.

Spell Slots

The Executor Spellcasting table shows how many spell slots you have to cast your cleric spells of 1st level and higher. To cast one of these spells, you must expend a slot of the spell’s level or higher. You regain all expended spell slots when you finish a long rest.

For example, if you know the 1st-level spell cure wounds and have a 1st-level and a 2nd-level spell slot available, you can cast cure wounds using either slot.

Spells Known of 1st-Level and Higher

You know three 1st-level cleric spells of your choice.

The Spells Known column of the Executor Spellcasting table shows when you learn more cleric spells of 1st level or higher. 

The spells you learn at 8th, 14th, and 20th level can come from the cleric spell list.

Whenever you gain a level in this class, you can replace one of the cleric spells you know with another spell of your choice from the cleric spell list. The new spell must be of a level for which you have spell slots unless you’re replacing the spell you gained at 8th, 14th, or 20th level.

Spellcasting Ability

Intelligence is your spellcasting ability for your cleric spells, since you learn your spells through dedicated of prayer and worship. You use your Intelligence whenever a spell refers to your spellcasting ability. In addition, you use your Intelligence modifier when setting the saving throw DC for a cleric spell you cast and when making an attack roll with one.

Spell save DC = 8 + your proficiency bonus + your Intelligence modifier

Spell attack modifier = your proficiency bonus + your Intelligence modifier

Executor Spellcasting

Rogue

Level

Cantrips

Known

Spells

Known

— Spell Slots per Spell Level —

1st

2nd

3rd

4th

3rd

3

3

2

—

—

—

4th

3

4

3

—

—

—

5th

3

4

3

—

—

—

6th

3

4

3

—

—

—

7th

3

5

4

2

—

—

8th

3

6

4

2

—

—

9th

3

6

4

2

—

—

10th

4

7

4

3

—

—

11th

4

8

4

3

—

—

12th

4

8

4

3

—

—

13th

4

9

4

3

2

—

14th

4

10

4

3

2

—

15th

4

10

4

3

2

—

16th

4

11

4

3

3

—

17th

4

11

4

3

3

—

18th

4

11

4

3

3

—

19th

4

12

4

3

3

1

20th

4

13

4

3

3

1

Channel Divinity: Heretic

Also at 3rd level, you gain the ability to channel divine energy directly from your deity, using that energy to fuel magical effects. As an Executor of the Church, you learn to copy the channel divinities of your own deity or other deities. Each time you take a long rest, you can change your current channel divinity, to any of the cleric domains level 2 channel divinities or Turn Undead channel divinity. 

When you use your Channel Divinity, you choose which effect to create. You must then finish a short or long rest to use your Channel Divinity again.

Some Channel Divinity effects require saving throws. When you use such an effect from this class, the DC equals your rogue spell save DC.

Beginning at 13th level, you can use your Channel Divinity twice between rests. When you finish a short or long rest, you regain your expended uses.

Executor's Magic

Beginning at 9th level, when you use your action to cast a cantrip, you can make one weapon attack as a bonus action.

You also gain an additional way to use your Sneak Attack; you don’t need advantage on the attack roll to use your Sneak Attack against a creature if you cast a cantrip or spell on the target during the same round (even if you missed the target or the target succeeded a saving throw). All the other rules for Sneak Attack still apply to you.

Channel Divinity: Execution

Starting at 13th level, you master the technique of execution. When you attack and meet the requirements of a sneak attack you can channel divine energy to perform an execution. When you roll for sneak attack damage, you can use your Channel Divinity to deal maximum damage, instead of rolling.

Improved Executor's Magic

At 17th level, when you use your action to cast a spell, you can make one weapon attack as a bonus action.

Previous Versions

Name Date Modified Views Adds Version Actions
4/13/2024 7:58:45 PM
29
2
--
Coming Soon

Comments

Posts Quoted:
Reply
Clear All Quotes