Barbarian
Base Class: Barbarian

Everything in the world stems from Magic, The Weave, and the repository of all things, The Memory. Things including concepts and divergent thoughts. While Aegis Arcana and things that pull from the Arcane Memory are all positive systems, magic itself is positive. Despite this creatures can wield the weave as a weapon through negative emotions of pain, sadness, and anger especially. Barbarians are already attuned with natural magical forces and life energy, ones that take this path are especially attuned to the natural magic of the world and enhance their affinity through raw emotion.

Spell Casting

At third level, you gain the ability to cast spells. Whether it come from an old ancestor or just the raw unfettered emotions you harbor within, your magical font is emboldened by your emotions.

Cantrips

You learn the Booming Blade, Blade Ward, and Sword Burst cantrips.

Spell Slots

The Path of the Arcane Spellcasting Table shows how many spell slots you have to cast your spells of 1st level and higher. To cast one of these spells, you must expend a slot of the spell's level or higher. You regain all expended spell slots when you finish a long rest.

For example, if you know the 1st-level spell burning hands and have a 1st-level and a 2nd-level spell slot available, you can cast burning hands using either slot.

Path of the Arcane Spellcasting Table
Character Level 1st 2nd 3rd
  1 - - -
  2 - - -
  3 2 1 -
  4 3 1 -
  5 3 2 -
  6 4 2 -
  7 4 3 -
  8 5 3 -
  9 5 3 1
  10 5 3 1
  11 5 3 2
  12 6 4 2
  13 6 4 2
  14 6 4 2
  15 7 4 2
  16 7 4 2
  17 7 4 3
  18 7 4 3
  19 7 4 3
  20 7 5 3
Spells Known of 1st Level and Higher
You know two 1st-level spells from the sorcerer spell list, 1 of which must be an abjuration or evocation spell.

Every second level (2,4,6,8, etc) you have in this class, you learn an additional spell. Each of these spells must be of a level for which you have spell slots, or one above that. For instance, when you reach 3rd level in this class, you can learn one new spell of 1st, 2nd, or 3rd level.

Your spellcasting ability is charisma and otherwise follows the rulings of sorcerer spellcasting.












Arcane Acuity

When you take this path at 3rd level, you develop a keen sense of the magic flowing within you and can amplify its effects through your emotional pull. As a bonus action you can sacrifice 2 spell slots of equal level and gain a spell slot of 1 level higher. For example you can sacrifice 2 2nd level spell slots to gain a 3rd level one. 

Any spell slots gained this way are removed when you finish a long rest.

Arcane Rage

At 6th level when you use your rage, you can use your pull on magical effects to enhance it. When you use your rage you can expend a spell slot of 1st level or higher to either soothe your soul with arcana through Arcane Attunement bolster your rage with powerful magic through Enchanted Fury. Each of these effects replace the effects of rage.

Arcane Attunement

Your soul is soothed through magical means and you gain an acute understanding of the magic within you. You gain the following benefits for up to 1 minute:

-You are resistant to damage from spells

-When you create a spell slot using Arcane Acuity  you can choose to use your action instead, creating a Sprite of Arcana of the same level as the spell slots consumed in the process. Sprites of Arcana last until the end of your next turn and are functionally the same as spell slots but cannot be used to create spell slots as per Arcane Acuity specifically.

- You can concentrate on up to two spells simultaneously, when you make a concentration save for maintaining a spell, failing ends both of those spells.

You can end the effects of Arcane Attunement as an action on your turn

Enchanted Rage
You infuse your rage with the destructive swirls of magic within yourself like a storm of raw energy. You gain the following benefits for up to 1 minute:

- You are resistant to damage from weapon attacks. You have advanced resistance to damage from your own spells, only taking 1/4th the damage dealt by them.

- When you cast a spell with a persistent area, you can center the area on yourself. For the duration the area moves when you move.

- When you cast a spell with an area of effect of 10ft or more that deals damage, you can increase the area of effect by a number of feet equal to twice your level in this class rounded up to the nearest 5ft. You can only do this if you are included inside the spells area. For the purposes of cone and line effects, you can choose to include your space in the spell's area  for you to be within it.

-When you cast a spell or cantrip that requires you to make a melee attack, you can make an additional melee weapon attack as part of the same action.

Mystic Absorption

At 10th level, when you are effected by a spell you didn't cast, you learn that spell and can cast it using your spell slots. You can only know one spell this way at a time and each time you are effected by a different spell you didn't cast the previous spell is forgotten and replaced by the new one.

Tranquil Rage

At 14th level when you use your rage you can spend a 4th level spell slot to gain both the effects of Arcane Attunement and Enchanted Fury simultaneously.

Previous Versions

Name Date Modified Views Adds Version Actions
6/20/2024 7:20:20 AM
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