Base Class: Ranger
A Royal Ranger forgoes magic and train their skills to the highest degree. A Ranger's main tasks include special reconnaissance, intelligence, assassination, national law enforcement, situational intervention, and special operations.
Studied Ranger
At 3rd level, you gain proficiency with Cartographer's tools, Calligrapher's Supplies. Also you are proficient in nature and history checks, if you are already proficient, gain expertise.
Mentally prepared
At 3rd level, No longer being able to preform magic, you strengthen mind and body, you gain proficiency in wisdom and intellegence saving throws.
Pratice to Perfection
At 3th level, You gain Focus Points equal to your proficiency level + 2. You regain all Focus Points after a long rest.
Ways to use your focus points:
Steady Aim/Stike - When you roll a weapon attack, you can expend one Focus Point Roll a 1d6 and add it to your hit dice and damage. This can only be done before you know if the attack has hit or not.
Quick draw - When you hit a creature with a weapon attack, you can expend one Focus Point and you attack again once on your attack action causing damage equal to your weapon damage (Including proficiency).
Slowing Strike - When you hit a creature with a weapon attack, you can expend one Focus Point to add 1d6 damage and if your attack hits the target, their speed is halfed until they are healed.
Maneuvering Attack - When you hit a creature with a weapon attack, you can expend one Focus Point to add 1d6 to your damage and to maneuver one of your comrades into a more advantageous position, they may take up to half of their mouvement as a reaction.
Trip Attack - When you hit a creature with a weapon attack, you can expend Focus Point to add 1d6 to your damage and to attempt to knock the target down. If the target is Large or smaller, it must make a Strength saving throw. On a failed save, you knock the target prone.
You may only use 1 Focus Point per turn.
Adaptive
At 7th level, after a long rest, you may change 1 of each of your favored enemies and Natural Explorer environments. Or after a short rest, change 1 of either favored enemies or Natural Explorer environment.
Quick Thinking
At 11th level, you add 5 to your initative roll and you can use your bonus action to move half of your movement without provoking opportunties attacks.
Ranger Ways
At 15th level, you've become amazing at staying out of sight and calming people down once they can see you. You gain a +3 bonus in stealth and persuasion rolls.
Previous Versions
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4/26/2024 6:42:56 AM
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1.1
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Coming Soon
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