Barbarian
Base Class: Barbarian

Some barbarian tribes learn to loose themselves to their frenzy and rage, while others seek to emulate beasts of the wild, enhancing their senses and heightening their natural skills and fighting prowess. A few others choose a different path. Barbarians who follow the Path of the Dragon seek to rival, and perhaps even surpass the creatures who they believe are the true apex predators of the land. The majestic and deadly, true embodiment of death from above. Dragons.

Blood of the Dragon

When you reach 3rd level, you are granted the chance to undergo a obscure supernatural rite, receiving occult knowledge handed down through generations by the tribe's shamanic elders. This elaborate ritual involves the consumption of young dragon's blood in a very specific manner, (ritual specifics may be fleshed out by DM and player). This ritual succeeds only if the dragon’s blood comes from a true dragon, which must be slain by your hand, (the young dragon is usually captured with help of the tribe and prepared for the testing ritual). Blood from any other type of dragon kin, such as a wyvern, results in the ritual's failure, as well as shame and potential injury or even death to the aspiring barbarian.

At the ritual's culmination, the dragons's blood melds with your own blood and quickens within your veins, imparting on to you a fragment of the dragon's mighty essence. This blood merging presents itself differently on different barbarians. Some manifest scale like patterns on their skin, while others grow elongated fangs, some may even develop talons or slight horn like formations on their heads. This transformation forecasts just the beginning of the changes you will undergo as you begin to embody the raw power inherent to all dragon kind.

The barbarian may repeat this rite every time a dragon of a different kind, (blue, gold, green, etc.),  is slain by his hand, though it no longer needs to be vanquished in single combat. As your evolution continues, you are drawn to seek out and challenge dragons of different types and of greater age. Every success allows you to absorb and manifest a greater range of their formidable abilities.

Breath of the Dragon

At 3rd level, you learn a degree of control over the draconic abilities you have asimilated from dragons you have bested and consumed in combat. Whenever you enter a rage you may choose a Dragon type whose blood you've consumed through the Blood of the Dragonritual. During your rage, you may use a bonus action to manifest a fragment of the dragon's formidable breath weapon as shown on the list below. 

Save DC = 8 + your con modifier + your Proficiency Bonus. 

  • Athasian: Psionic Blast in a 15 ft. Cone (Wisdom Save).
  • Black: Acid 5 by 30 ft. Line (Dexterity Save)
  • Blue: Lightning 5 by 30 ft. Line (Dexterity Save)
  • Brass: Fire 5 by 30 ft. Line (Dexterity Save)
  • Bronze: Lightning 5 by 30 ft. Line (Dexterity Save)
  • Copper: Acid 5 by 30 ft. Line (Dexterity Save)
  • Gold: Fire 15 ft. Cone (Dexterity Save)
  • Green: Poison 15 ft. Cone (Constitution Save)
  • Red: Fire 15 ft. Cone (Dexterity Save)
  • Silver: Cold 15 ft. Cone (Constitution Save)
  • White: Cold 15 ft. Cone (Constitution Save)

You may only choose one known dragon type to embody per rage, and you may use its breath weapon once per rage. 

This breath weapon deals 2d6 damage on a failed save, and half as much on a successful one. This damage increases by 1d6 when you reach 5th level (3d6), 11th level (4d6), and 17th level (5d6). 

  • If you are of the Dragonborn race, your breath weapon damage increases by an additional 1d6, if the dragon type and breath weapon you choose during your rage is that of a dragon of the same type as you.
  • If you are Athasian born or possess psionic abilities the Psionic Blast breath weapon increases by an additional 1d6 as well.
Enhanced Breath Weapon

At 19th level the range of your Breath Weapon increases in size to a 30 ft. cone or a 60 ft. line.

  • Once you reach 20th level, breath weapon damage doubles and while raging you can use the draconic breath weapon limited only by your ability to recharge it.
  • To recharge you roll a d6 at the start of your turn and succeed with a result of 5 or 6. 

Fortitude of the Dragon

By 6th level, you have gained a deeper connection with the dragon’s essence and resilience,  increasing your durability and survivability in harsh environments.

  • You become immune to exhaustion caused by a given climate's extreme cold and extreme heat, and high altitude.
  • You can hold breath a number of minutes equal to twice your constitution modifier.
  • You may gain sufficient nutrition by eating soft minerals, such as clay, for a number of days equal to your constitution modifier before needing regular food.  This ability does not allow you to burrow.
  • You gain resistance against falling damage.
  • As an action you can effect the environment using the blood of the dragons (ex. With Red Dragon’s blood you can touch flammable object that isn't being worn or carried by anyone else and set it on fire)

Aura of the Dragon

At 10th level, you learn to channel the legendary fear that all dragons instill on their prey.

  • As an action, choose one creature that can see and hear you and is within 60 ft. That creature must make a Wisdom Saving Throw or be frightened until the end of your next turn. The DC = 8 + Charisma (Intimidation) Modifier + Proficiency bonus.
  • On subsequent turns, you may use your action to extend the duration of this effect until the end of your next turn.
  • This effect ends if the creature ends it's turn more than 60 ft. from you, or out of your line of sight.
  • A creature who successfully saves against this ability may not be affected again by it for 24 hours.

Aspect of the Dragon

By 10th level, your connection to the draconic essence within grants you uncanny awareness and presence in combat.

  • Blind-sight: You gain blindsight to a range 30 ft. every time you enter a rage.
  • Draconic Courage: You emit a variation of a dragon's frightful presence, palpable by those allied with you while you are in a rage, granting friendly creatures within 10 feet of you advantage on saving throws against being charmed or frightened.

Wings of the Dragon

At 14th level, you reach the pinnacle of barbaric dragonhood. You become Death from Above, proving equally deadly in the air as you are in the ground.

  • While Raging, you sprout a pair of large draconic wings from your back, granting you a fly speed equal to your normal movement speed.
  • Once per rage you may also use a bonus action to make a wingattack to a target of your size or smaller, that is within 5 ft. You vigorously work your wings in an effort to buffet a target adjacent to you, who is your size or smaller, (smaller creatures save at a disadvantage).
  • The target must make a Strength (athletics) saving throw or be pushed back 10 ft. away from you and knocked prone. If the target succeeds, it resists and nothing happens.
  • DC = 8 + Constitution Modifier + Proficiency bonus.
Dragon Wings

  • While Raging, you sprout a pair of large draconic wings from your back, granting you a fly speed equal to your normal movement speed.

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