Fighter
Base Class: Fighter

Strongbows are skilled artillerists, trained extensively in the art of fighting with ranged weapons from afar as well as in close quarters. While most archers deal death with accuracy alone, a Strongbow knows to use both strength and precision in tandem for lethal effect.

Practical Archery

Beginning when you choose this archetype at 3rd level, your ranged weapon attacks made with a heavy ranged weapon recieve the following benefits:

  • Being within 5 feet of a hostile creature doesn’t impose disadvantage on your ranged attack rolls.
  • Being size Small or smaller doesn’t impose disadvantage on your attack rolls with heavy weapons.
  • Attacking at long range doesn't impose disadvantage on your ranged weapon attack rolls.
  • When you hit a creature with a heavy ranged weapon attack, you can choose to deal extra damage equal to your Strength modifier if the target is within your close range.

Mobile Assault

Starting at 7th level, whenever you make a heavy ranged attack against a creature, or a creature misses an attack against you, you can use your reaction to move up to 10 feet in any direction without provoking opportunity attacks.

Heavy Artillery

At 10th level, once per turn, when you hit a Large or smaller creature with a weapon attack made with a heavy ranged weapon, you can force it to make a Strength saving throw (DC = 8 + your proficiency bonus + your Strength or Dexterity modifier). On a failure, the creature is pushed away from you a number of feet equal to 5 times your Strength modifier. If the creature failed its saving throw and was within your weapon’s close range, you may knock it prone as well.

Masterful Aim

Starting at 15th level, whenever you make an attack against a creature with a heavy ranged weapon, you can treat a d20 roll of 9 or lower as an amount equal to your Strength score. Once you do so, you cannot use this feature until the end of your next Short or Long Rest, or until you damage a creature with a critical hit using a heavy ranged weapon.

Storm of Justice

At 18th level, your mastery of powerful archery becomes absolute. Once on each of your turns, when you damage a creature within close range with a heavy ranged weapon attack, you can immediately make a second heavy ranged weapon attack against the same creature as part of the same action.

Strongbow Image

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