Wizard
Base Class: Wizard

You have chosen to hone your arcane prowess into the healing arts. By understanding how the weave affects the person, you are able to bring life back to the lifeless and mend all wounds.

Enchantment Savant

Beginning when you select this school at 2nd level, you gain access to the spells Aid, Cure Wounds, Heal, Healing Word, Mass Cure Wounds, Mass Heal, Mass Healing Word, Regenerate, Vampiric Touch, Revivify, and True Resurrection.

Weave of Health

Proficiency Bonus Times Per Day, you can cast a 1st Level Healing word after casting a leveled spell, provided you have the bonus action and spell slots to do so. 

Medical Learning

Starting at level 2, you may add you Intelligence Modifier to any Medicine Checks

Intensive Care

Starting at 10th level, once per short or long rest, if you take 10 minutes to cast a spell that restores hit points, it restores max hit points.

Resurrectionist

On 14th Level, once per long rest, you can ignore the material and spell slot cost of the Revivify spell.

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