Barbarian
Base Class: Barbarian

Some barbarians take the wild and choatic elements into their forms and channel them to devastating affect. Often taught through tribal rituals or being exposed to the elements in their purest form, these kinds of barbarians are rare but often draw attention due to their unique characteristic of fighting alongside raging torrents and great infernos. Barbarians who follow this path find that one of the elemental planes backs their rage, fueling it with elemental powers.

Rage of the Elements

Starting when you choose this path at 3rd level, your anger gains you elemental spells flavored off your chosen element, DC is 8 + proficiency bonus + Con mod. You can concentrate on these spells and cast them during your rage. However if you dismiss your rage the spells other than cantrips are automatically dismissed. If you are out of rage points you may go into rage without the ability to cast spells and at the end take one level of exhaustion.

Planar Attunement

At 3rd level, when you choose this path, pick from Earth, Air, Fire, or Water. You gain features appropriate to your selected plane.

    • Plane of Earth
      • You may cast Earth Tremor once per rage.
      • You gain the Mold Earth cantrip.
    • Plane of Air
      • You may cast Zephyr Strike once per rage.
      • You gain the Gust cantrip.
    • Plane of Fire
      • You may cast Burning Hands once per rage.
      • You gain the Produce Flame cantrip.
    • Plane of Water
      • You may cast Frost Fingers once per rage.
      • You gain the Shape Water cantrip.

You may spend a rage point to cast the spell again.

Elemental Infusion

Beginning at 6th level, you gain an additional feature based on your selected planar attunement. One active during your rage, and one active at all times.

  • Plane of Earth
    • You gain resistance to Force and Poison damage during rage.
    • You can reduce non-magical slashing, piercing, or bludgeoning damage dealt to you by 3.
  • Plane of Air
    • You gain Resistance to Thunder and Lightning damage during rage.
    • You gain advantage on acrobatics and athletics checks. 
  • Plane of Fire
    • You gain resistance to Fire damage during rage.
    • You glow with bright light in 10ft and dim light in 30ft. You can snuff this effect as a bonus action for one minute. 
  • Plane of Water
    • You gain resistance to Cold and Acid damage during rage.
    • You gain a swimming speed equal to movement speed.

Planar Call

Beginning at 10th level, you learn to manifest your elemental anger into physical form. You may cast Conjure Minor Elementals when not in rage once per long rest without using material components, it still requires concentration. These manifest as Elementals based on the selection of your planar attunement. You may use rage points to increase the level of the cast spell up to a maximum of 4.

Additionally, you gain an additional cast of the spell you may cast during your rage gained at 3rd level.

Powerful Channeling

Starting at 14th level, you gain an additional ability when you rage, depending on your planar attunement.

  • Plane of Earth
    • Churn Earth: During rage twice per long rest, you may cast Erupting Earth at 3rd level with a range of 25ft.
  • Plane of Air
    • Winds of Wrath: During rage once per long rest, you may cast Control Wind at 5th level centered on yourself and it moves with you.
  • Plane of Fire
    • Breath of Fire: During rage thrice per long rest, you may cast Aganazzar's Scorcher 3th level.
  • Plane of Water
    • Eye of the Storm: During rage once per long rest, you may cast Maelstrom at 5th level centered on yourself. It deals half damage to anything caught in it's effect, it does not deal damage to you, and it moves with you.

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