Base Class: Fighter
A warrior who has specialized in the art of a one-on-one fight is considered to be a Duelist. They are the kings of the streets, hardened by harsh battles in pubs, bars or on the streets. They could have gaibed their skills as a gladiator, fighting in duels for money or freedom. Or they have been an apprentice for years, learning the fine art of duels from a proficient master. However they achieved their mastery, Duelists are master of one-on-one duels, outstanding in close quarters.
Parry
From years of experience you have learned to predict your opponents next attack. You have used this knowledge to learn to parry attacks with your own weapons. From level 3 onwards, when carrying a melee weapon you can parry any melee-attack. This reduces the damage taken by 1d4.
The reduced damage increases to 2d4 at level 7 and 3d4 at level 15.
Bare Handed
At level 3, your damage without a weapon increases to 1d4.
Inner Focus
You can use one action to heal yourself to regain 2d8 hitpoints.
You can use this action twice before needing to take a long or short rest.
The amount of regained hitpoints increase to 3d8 at level 13 and 4d8 at level 19.
No Retreat
From 10th level onwards, when an enemy moves away from you without any of his/her allies around you, you gain an extra opportunity attack.
Focus on Battle
At level 15, you gain proficiency on Wisdom and Intelligence saving throws.
Martial Aim
From level 18 onwards, all of your attack rolls that roll a value beneath 10 will be increased to 10.
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