Wizard
Base Class: Wizard

A Wizard that focuses on Healing Spells and Support.

Spell List

Starting at 2nd level, you have access to the Cleric spell list, and know Spare The Dying in addition to the following spell list.

Wizard Level Spell

1st

Cure Wounds, Healing Word.

3rd

Aid, Gentle Repose.

5th

Mass Healing Word, Revivify.

7th

Death Ward, Freedom Of Movement.

9th

Mass Cure Wounds, Raise Dead.

Empowered Healing

Starting at 2nd level, when you cast any spell that restores Hit Points or grants Temporary Hit Points you do not roll and instead take the maximum amount.
In addition, these same spells have their total increased by half (rounded up).

Healing Burst

Starting at 6th level, whenever you stabilize a dying creature or restore a creature to life with a spell, they are restored additional Hit Points and gain Temporary Hit Points equal to your Wizard level.
The Temporary Hit Points last until after a rest, and a creature can only benefit from this feature once per Long Rest.

Resurrectionist

Starting at 10th level, whenever you cast a spell that restores a creature to life the required cost of the material component is halved, and you can substitute that cost with the same amount of Gold.

Cure Master

Starting at 14th level, whenever you cast a spell that restores Hit Points, applies a buff, or removes a condition, you may choose one additional target within range to receive the same benefit.

School Of Healing Image

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