Base Class: Wizard
A Wizard that focuses on Healing Spells and Support.
Spell List
Starting at 2nd level, you have access to the Cleric spell list, and know Spare The Dying in addition to the following spell list.
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1st |
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3rd |
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5th |
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7th |
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9th |
Empowered Healing
Starting at 2nd level, when you cast any spell that restores Hit Points or grants Temporary Hit Points you do not roll and instead take the maximum amount.
In addition, these same spells have their total increased by half (rounded up).
Healing Burst
Starting at 6th level, whenever you stabilize a dying creature or restore a creature to life with a spell, they are restored additional Hit Points and gain Temporary Hit Points equal to your Wizard level.
The Temporary Hit Points last until after a rest, and a creature can only benefit from this feature once per Long Rest.
Resurrectionist
Starting at 10th level, whenever you cast a spell that restores a creature to life the required cost of the material component is halved, and you can substitute that cost with the same amount of Gold.
Cure Master
Starting at 14th level, whenever you cast a spell that restores Hit Points, applies a buff, or removes a condition, you may choose one additional target within range to receive the same benefit.
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