Cleric
Base Class: Cleric

Pain is the lust of life. A life lived without pain is a life not lived. Without the embracing pain, how can you know of it's absence? As a follower of Loviatar, you bring her gifts to everyone you meet, including indulging in her generosity herself. For those who embrace her pain you bring them her blessing, but for those who would waste her gifts you bring upon them her bane and wraith.

Pain Domain Spells

Cleric Level 

Spells 

1st 

Armor of Agathys, Inflict Wounds 

3rd 

Ray of Enfeeblement, Warding Bond 

5th 

Life Transference, Slow 

7th 

Death Ward, Confusion 

9th 

Enervation, Immolation 

13th 

Power Word Pain 

Embrace the Pain

When you choose this domain at 1st level, you gain proficiency in Constitution saving throws while not wearing armour. In addition, you gain a bonus to your armour class equal to your Proficiency Bonus.

The Power of Pain

Also starting at 1st level, you can empower or curse those who feel pain near you. Whenever a creature within 30ft of you that you can see takes damage, as a reaction you can give them a penalty or buff for one minute as if by the spells Bane or Bless. You can do this a number of times equal to your Wisdom modifier each long rest.

Channel Divinity: Shared Pain

Starting at 2nd level, you can use your Channel Divinity to steal a piece of your allies pain.

As an action, you can bless an ally to take on a part of their next damage. A creature of your choice within 15ft of you gains a +2 bonus to their Armour Class and gains resistance to all damage. In addition, whenever that creature takes damage, you take the same amount of damage. This effect ends when the chosen creature takes damage.

Channel Divinity: Blessed Agony

Starting at 6th level, you can use your Channel Divinity to instill the power of agony into those around you.

Whenever a creature within 30ft of you is hit with a weapon or spell attack, as a reaction you may use your Channel Divinity to have that attack deal extra necrotic damage equal to your Cleric Level.

Divine Strike

At 8th level, you gain the ability to infuse your weapon strikes with divine energy. Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 radiant damage to the target. When you reach 14th level, any creature that is dealt damage by this ability must make a Constitution Saving Throw (DC is equal to your Cleric Spell Save). On a failed save, they are racked with pain giving them disadvantage on their next attack roll, ability check or saving throw.

Supreme Agony

Starting at 17th level, whenever a creature is dealt massive amounts of damage, they become afflicted with intense pain. Whenever a creature within 30ft of you takes damage greater then or equal to a quarter of their maximum health, you may have that creature make a Constitution Saving Throw against your Cleric Spell Save DC. On a failed save, for the next minute that creatures movement becomes 10ft and cannot be increased. In addition they have disadvantage on all attack rolls, saving throws and ability checks. The saving throw can be repeated at the end of each of the creatures turns. Each time they fail to save against this effect beyond the first, the creature will take 4d8 necrotic damage. This ability can be used a number of times each long rest equal to your Wisdom Modifier.

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