Base Class: Warlock
The soul-less is warlock subclass only attainable by few if not just one race, The Arli' rah. not much is know of these mages who have not withstood the turmoil of time. As almost all of the Arli 'rah are gone, not much is known of them.
But we know that warlocks from this race do not make a pact with a fiend, fey, or other being. Rather they make a pact with the literal souls that they absorb.
if they do not have any souls within them they are unable to cast spells except for, lifeforce drain.
empty vessle
Empty Vessel (1st Level):
- If the Soul-less has no stored souls, they enter a state of emptiness and lose access to all spells except "Drain Life Force".
- While in this state, the Warlock gains immunity to being charmed and necrotic damage.
- The Warlock's personality becomes cold and detached, driven solely by the desire to fill their vessel with souls.
- In combat, the Warlock acts with ruthless efficiency, showing little regard for anything beyond their own survival and the acquisition of souls.
Soul Communication
The Warlock can communicate with the souls stored within them while unconscious or in a meditative state. if he can understand them
soulless magic
you gain two spells , drain lifeforce, and scorching sacrifice
Eldritch Invocation: Ethereal Step
Prerequisite: 6th level
Ethereal Step allows you to briefly phase between realms. As a bonus action, you can step into the ethereal plane, becoming incorporeal until the end of your next turn. During this time:
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Incorporeal Movement:
- You can move through other creatures and objects as if they were difficult terrain. You take no damage from passing through creatures or objects.
- You can move freely in any direction—up, down, or sideways—within the ethereal plane.
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Ethereal Sight:
- While incorporeal, you can see into the ethereal plane. Invisible creatures and objects become visible to you, and you can perceive both the material and ethereal realms simultaneously.
- You gain advantage on Wisdom (Perception) checks to detect hidden or invisible creatures.
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Ethereal Strike:
- Once during your turn while incorporeal, you can make a melee spell attack against a creature within 5 feet of you. On a hit, the target takes an additional 1d8 radiant damage.
- If the target is also incorporeal (such as a ghost or another ethereal creature), the damage increases to 2d8.
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Ethereal Escape:
- As a reaction when you would take damage from an attack, you can shift partially into the ethereal plane, reducing the damage by half.
- Flavor: The attack passes through your ephemeral form, sparing you harm.
Roleplaying Hooks:
- Whispers from Beyond: While ethereal, you hear faint echoes of distant voices—souls lost in the aether.
- Temporal Disorientation: Returning to the material plane leaves you momentarily disoriented, as if time itself has shifted.
Sanctum of Banishment
Eldritch Invocation: Soulforge Resurgence
- True Resurrection (Once per Long Rest):
- As an action, you touch a creature that has been dead for no longer than 200 years and that died for any reason except old age.
- If the creature’s soul is free and willing, the creature is restored to life with all its hit points.
- If the creature’s soul is unwilling or unavailable, you can choose one of the stored souls from your mindscape to take its place.
- Stored Soul Resurrection: If using a stored soul, the resurrected creature is charmed as if under the effects of the Dominate Beast or Dominate Person spell (your choice) for an infinite duration.
- The creature appears in an unoccupied space you choose within 10 feet of you.
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