Ranger
Base Class: Ranger

the rangers of araluen specialise in fighting battles were others would be at disadvantage. they are excellent in stealth and subterfuge, so much that people see them as users of dark arts. all 50 members are loyal to the people, the crown, the kingdom of araluen and the corps of the rangers.

Hunter’s Prey

At 3rd level, you gain one of the following features of your choice.

Colossus Slayer

Your tenacity can wear down the most potent foes. When you hit a creature with a weapon attack, the creature takes an extra 1d8 damage if it’s below its hit point maximum. You can deal this extra damage only once per turn.

Giant Killer

When a Large or larger creature within 5 feet of you hits or misses you with an attack, you can use your reaction to attack that creature immediately after its attack, provided that you can see the creature.

Horde Breaker

Once on each of your turns when you make a weapon attack, you can make another attack with the same weapon against a different creature that is within 5 feet of the original target and within range of your weapon.

Defensive Tactics

At 7th level, you gain one of the following features of your choice.

Escape the Horde

Opportunity attacks against you are made with disadvantage.

Multiattack Defense

When a creature hits you with an attack, you gain a +4 bonus to AC against all subsequent attacks made by that creature for the rest of the turn.

Steel Will

You have advantage on saving throws against being frightened.

Multiattack

At 11th level, you gain one of the following features of your choice.

relentless attacks

you can use your action to make one attack at a medium enemy, two against large, three against huge and four attacks against gargantuan enemies.

Volley

You can use your action to make a ranged attack against any number of creatures within 10 feet of a point you can see within your weapon’s range. You must have ammunition for each target, as normal, and you make a separate attack roll for each target.

Whirlwind Attack

You can use your action to make a melee attack against any number of creatures within 5 feet of you, with a separate attack roll for each target. you can move up to your movement range using this, if you aren’t equipped with a two handed weapon, you can move over enemies in your path, using acrobatics and the dc equalling the enemy ac.

Superior Hunter’s Defense

At 15th level, you gain one of the following features of your choice.

Evasion

When you are subjected to an effect, such as a red dragon’s fiery breath or a lightning bolt spell, that allows you to make a Dexterity saving throw to take only half damage, you instead take no damage if you succeed on the saving throw, and only half damage if you fail.

Stand Against the Tide

When a hostile creature misses you with a melee attack, you can use your reaction to force that creature to repeat the same attack against another creature (other than itself) of your choice.

Uncanny Dodge

When an attacker that you can see hits you with an attack, you can use your reaction to halve the attack’s damage against you.

golden leaf

you are a veteran and have much authority 

you can cast command without requiring to know the spell or use a spell slot, the dc uses charisma instead of wisdom.

you gain all the options form the former levels.

you can swap one attack of the attack action to use the multiattack feature, instead of using your action.

if you have already used your reaction to for one of the features of this subclass, the other features don’t cost a reaction that round, you can use the initial reaction multiple times. per enemy attack per feature you can react once

there is no once per turn limitation on any feature any more, but horde breaker doesn’t stack with itself. you can use horde breaker on any attack made during that round, not just the most recent.

when an enemy misses you, you can make an attakc with advantage.

bonus damage from this subclass applies to reaction attacks from this subclass

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