Base Class: Cleric
Time is one thing that is seemingly impossible to control. However, for the very few who have been blessed by the Gods of Time, this becomes within the realm of possibility. Gods of the Time Domain have seen the world when it was young, and will continue to see it throughout the ages. They are the protectors of the various timelines that have been and ever will be. The clerics of this domain seek to know the past, understand the present, and shape the future.
Gods of this domain include Amaunator, Lathander, Grumbar, Savras, and Labelas Enoreth.
Time Scholar
When you choose this domain at 1st level, you gain proficiency in History and Insight skills.
Domain Spells
You gain domain spells at the cleric levels listed in the Time Domain Spells table. See the Divine Domain class feature for how domain spells work.
|
Cleric Level |
Spells |
|
1st |
|
|
3rd |
|
|
5th |
|
|
7th |
|
|
9th |
Channel Divinity: Time’s Favor
Starting at 2nd level, you may use your Channel Divinity to play with the threads of time. You may choose to reroll one damage roll or saving throw of your choice. You must use the new roll in lieu of the original roll.
Temporal Freeze
At 6th level, you are able to manipulate small pockets of time by causing an opponent to freeze in place. As an action, you target an opponent you can see within 30 feet. They must make a Constitution saving throw equal to your spell save DC. On a failed save, their movement is 0 ft and are considered incapacitated. On a success, their movement is 0 ft but they are not incapacitated. At the end of each their turns, they make another Constitution saving throw in order to break free from this condition.
You can use this feature a number of times equal to your Wisdom modifier (a minimum of once). You regain all expended uses when you finish a long rest.
Alternate Self
Starting at 8th level, you are able to create a copy of yourself from an alternate timeline that looks identical to you in every way. It is unable to attack but rather serves as an illusory copy. It has the same armour class as you, and has hit points equal to 10 + your spell level + your Wisdom modifier.
When an opponent attacks you, you roll a D20 to determine whether or not they hit you or your Alternative Self. On an even roll, they hit the copy. On an odd roll, they hit you. Once the copy's hit points are reduced to 0, it disappears.
You may do this twice per long rest.
Chronal Mastery
At 17th level, the effects of time no longer affect you the way it does others. Your rate of aging has slowed immensely. For every 10 years that pass, you age only 1 year.
You are also better able to manipulate time at your will. The spell time stop is added to your list of prepared spells, which you are able to cast at will once per long rest.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
4/22/2024 11:54:39 PM
|
12
|
1
|
1
|
Coming Soon
|
Comments