Barbarian
Base Class: Barbarian

The rage of a blade master is not the mad screams of a berserker or the primal howls of a totem warrior, but a silent, merciless and deadly intent that suffuses their blades like an aura. Blade masters draw on their rage like other barbarians, but they wield it like another blade rather than give in to it, unleashing the full power of their fury without losing sight of their goal.
While swords are the most popular weapon for these barbarians, they are not restricted to such weapons alone. The philosophy behind their power can be applied to any weapon of their choice.

Fighting Style

Starting when you chose this path at 3rd level, you learn how to properly wield your weapon of choice. Choose a fighting style from the list below. You can’t take a Fighting Style option more than once, even if you later get to choose again.

Fighting Style: Dueling

When you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.

Fighting Style: Great Weapons Fighting

When you roll a 1 or 2 on a damage die for an attack you make with a melee weapon that you are wielding with two hands, you can reroll the die and must use the new roll. The weapon must have the two-handed or versatile property for you to gain this benefit.

Fighting Style: Two-Weapon Fighting

When you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack. You can also dual wield any kind of weapon not just light.

Masterful Hew

Also at 3rd level, you learn special techniques that leverage your mastery of martial combat mixed with your primal strength. Once on each of your turns when you hit with a weapon attack, you can perform a special attack called a hew, choosing from the list below.

Steel Rending

Your weapon attacks ignore any resistance to bludgeoning, piercing or slashing damage that isn't Haki-based, and all weapons are considered to have the siege property to you.

Tempered Rage

Beginning at 6th level, constant wrestling with your rage and fury has made you fully in control of your emotions. You gain proficiency in Wisdom saving throws. If you're already proficient, you gain proficiency in your choice of Intelligence or Charisma saving throws.

Tempered Rage: Charisma

Beginning at 6th level, constant wrestling with your rage and fury has made you fully in control of your emotions. You gain proficiency in Wisdom saving throws. If you're already proficient, you gain proficiency in your choice of Intelligence or Charisma saving throws.

Tempered Rage: Intelligence

Beginning at 6th level, constant wrestling with your rage and fury has made you fully in control of your emotions. You gain proficiency in Wisdom saving throws. If you're already proficient, you gain proficiency in your choice of Intelligence or Charisma saving throws.

Tempered Rage: Wisdom

Beginning at 6th level, constant wrestling with your rage and fury has made you fully in control of your emotions. You gain proficiency in Wisdom saving throws. If you're already proficient, you gain proficiency in your choice of Intelligence or Charisma saving throws.

Proof of Mettle

Beginning at 10th level, you can make a statement when you deal a killing blow to a creature. While raging and you score acritical hit or reduce a creature to 0 hit points with a weapon attack, you can release a surge of fear around you. Each creature of your choice within 20 feet must make a Wisdom saving throw (DC = 8 + your proficiency bonus + your Strength modifier) or be frightened of you for 1 minute or until it can no longer see you. A creature can repeat this saving throw at the end of its turn, ending the effect on itself on a successful save.

You can use this feature only once per rage, and must expend another use of rage to use it again.

Inexorable Prowess

Beginning at 14th level, you never have disadvantage on weapon attacks against creatures you can see while you are raging.

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