Paladin
Base Class: Paladin

Tenets

Fraternity is Strength - While you compete with each other, you will never undermine your peers nor suffer corruption in their ranks.

The Line Unbroken - The transfer of power to a new ancient is a sacred ritual and the purpose of every inheritor not selected. Protect it with your life. 

Paragon of your Kind - You are a leader of your cult and lead by example of word and deed.

The Arms of the Ancient - You are the executor of the will of your ancient, you serve unquestioningly.

Channel Divinity

When you take this oath at 3rd level, you gain the following two Channel Divinity options.

  • Ancient Knowledge: You can spend a use of your channel divinity to access the knowledge of your lineage, granting you +5 on Int ability checks for one minute.
  • Dispelling Smite: Whenever you use your divine smite on an enemy, you can spend a use of channel divinity to cast dispel magic at 3rd level on the enemy as part of the attack (no action required) 

 

 

Oath Spells

You gain oath spells at the paladin levels listed.

Oath of Devotion Spells

Aura of Resolve

At 7th level your presence hardens the spirits of your allies. At the beginning of your turn all conscious, living allies (other than yourself) within 10ft of you gain temporary HP equal to twice your Cha mod. This temporary HP fades after one minute if an ally is no longer close enough.

At 18th level this aura increases to 30ft and gives temporary HP equal to three times your Cha mod.

Magical Mastery

Starting at 15th level you are able to maintain concentration on two spells at the same time. Both spells must be of 5th level or lower. When you take damage you make two concentration saves, one for each spell.

Manifest the Ancient

You channel your ancient for 1 minute, your magic infused with the power of its source and your blows rending magic away from your enemies. You gain the following benefits

  • Damage immunity to one damage type appropriate for your ancient
  • You gain +2 to your spell save DCs
  • You have advantage on attacks against enemies currently affected by one of your spells
  • Whenever you use your divine smite on an enemy, they must make a constitution saving throw or suffer your choice of
    • Lose the ability to cast spells above 3rd level until the beginning of your next turn.
    • Lose one damage resistance or condition immunity until the beginning of your next turn

You can use this ability once per long rest, or by spending a 5th level spell slot.

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