Base Class: Paladin
Tenets of the Stonewarden:
Unyielding Resolve: Stand firm against the forces of evil, as immovable and enduring as the mountains.
Guardian of Life: Protect the bounty of nature and the sanctity of life, nurturing growth and vitality as the earth nourishes the seeds.
Stalwart Shield: Be the shield that defends the innocent, offering safety and refuge to those who seek your protection.
Harmony with the Land: Strive to maintain the balance of the natural world, respecting the strength and resources that the earth provides.
Oath Spells
You gain oath spells at the paladin levels listed in the Oath of the Open Seas Spells table. Spells marked with an asterisk are new spells. See the Sacred Oath class feature for how oath spells work.
| Paladin Level | Spells |
|---|---|
|
3rd |
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5th |
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9th |
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13th |
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17th |
Channel Divinity
When you take this oath at 3rd level, you gain the following two Channel Divinity options.
Bulwark of Earth. As an action, you can invoke the strength of the earth to bolster your defenses. For 10 minutes, you and any allies within 10 feet have resistance to bludgeoning, piercing, and slashing damage from non-magical attacks.
Quake's Command. As an action, you cause the earth to tremble and split within a 30-foot radius centered on a point you can see. Enemies in the area must succeed on a Dexterity saving throw or be knocked prone and have their speed reduced to 0 until the end of their next turn.
Aura of Solidarity
Starting at 7th level, you and friendly creatures within 10 feet of you gain a bonus to AC equal to your Shield of Faith spell bonus.
When you reach 18th level in this class, the aura affects creatures within 30 feet of you.
Fortress of Stone
At 15th level, as an action, you can reinforce your position by raising stone walls from the ground. You can create cover that lasts for 1 minute or until destroyed. You can use this feature a number of times equal to your Charisma modifier (minimum of once), and you regain all expended uses on a long rest.
Embodiment of the Mountain
At 20th level, you can use your action to become an avatar of earthen might. For 1 minute, you gain the following benefits:
You gain resistance to all damage.
Your melee weapon attacks deal an extra 1d8 bludgeoning damage.
As a bonus action on each of your turns, you can cause the ground in a 20-foot radius centered on you to become difficult terrain for your enemies, lasting until the end of your next turn.
After using Embodiment of the Mountain, you must finish a long rest before you can use it again.
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