Fighter
Base Class: Fighter

Elemental fighters can add damage from their perfered element into their att, and the damage for this grows as they level ex

In adition, it increases the range on their melee attacks by 5 feet whenever they use their given element to boost their attack.

 

Elemental attack

Element fighters are each able to controll one selected element in adition, they can add damage from that element into their att, and the dammage for this grows as they level ex

In adition, it increases the range on their melee attacks by 5 feet.

A lvl 3 element fighter might add 1d4 burning(fire) freezing/poison (water) peircing/bludgeoning. (earth/metal) or slashing (air) damage to their weapon or bare handed attack. 

 

Elemental attack

 extra  elemental damage to a given attack + increase melee att range of weapons or barehands to 10 feet  6x per long rest / 12 hours.

Elemental armor

As a bonus action, 2x per day the element user can touch themselves and grant them  armor which raises their ac by 2 for 3 turns,  the armor gives the wear temp hp, which regenerates unless  an attack does more than half the armors temp.

The armor has weakness twards its opposite element- if attacked by the oposite element the armor will take twice as much damage onto itself any remaining damage after its destroyed is not doubled but still harms the user.

Soul energy

Using the energy from your given element, once per day you may grant yourself 1d6 healing per turn, an aditional 3 damage per attack  and +1 to all saving throws for 1 minute.

This can only be activated if you fall bellow 50% hp. After this ends you take a level of exhausion. 

Barrier

A 10 long by 10 tall by 5 foot thick solid barrier of a given element. a person will not take damage from simply touching the barrier unless they attempt to break it or pass through. - lasts 1 minutes - user must be within 30 ft.

Gives 1d8 elemental damage to anyone trying to force their way through.

Requires dc 16 str check to pass, person making check gets advantage if they use the same element or an element the users element is weak against.

Ex if a fire user put up a fire wall both a fire user and a water user would be given advantage on the str check.

Elemental terrain

User can controll all elements of their type within a 30 ft radius anyone touching elements the user is controlling, takes 2d6 damage every turn that their on a tile with that element. With the specific damage type pending on the users element

Ex

FIRE burning/radiant, WATER slashing/poison EARTH peircing, or bludgeoning, AIR slashing or thunder.

Dammage to enemy is halved if they also controll that element or an element the users element is weak twards.

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