Base Class: Ranger
Weather it be from a spell or a unique item your hike through time has displaced you and now you don't belong at any time and some Time walkers even forget when their from. as a Time walker you manipulate time and space for yourself at will, going back and forth through time to move across the battlefield for those who observe you look like your teleporting.
You are able to predict the actions of you opponent before they even think of taking it.
Foresight
At 3rd level you can know your opponents actions before they take it giving them double disadvantage against you and you double advantage against them for 1 action.
as an action you can roll a D20 with above a 10 you one opponents action moments before it happens. then on their turn they will get double disadvantage on actions against you and as bonus action on their turn you can make actions against them with double advantage.
Rewind
Upon hitting level 7 you can (as a bonus action) gain an action back or move every space you just took back. you can do this once per long rest.
Rewind body.
Upon hitting level 11 you can undo damage you just took twice per long rest.
Time Duplication
Upon hitting level 15 you can reverse time and then fast forward to just after duplicating yourself for a moment in time before you are replaced. the Dupe of you has 1 hit point and can only be summons for 1d4 turns but has all the same actions as you. after it disappears or killed you take 1d12 necrotic damage and on a fail of a CON save with a DC 15 you are stunned until next turn.
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