Ranger
Base Class: Ranger

Elemental Affinity: At 3rd level, you choose one of the following elements: fire, water, earth, or air. This choice determines the type of spells and abilities you gain access to throughout your journey as an Elemental Hunter.

Elemental Arrows: Starting at 3rd level, you gain the ability to imbue your arrows with the essence of your chosen element. When you make a ranged weapon attack, you can choose to imbue your arrow with elemental energy, causing it to deal additional damage of your chosen element type. The damage is equal to your Wisdom modifier (minimum of 1) plus your proficiency bonus. You can use this feature a number of times equal to your Wisdom modifier (minimum of once). You regain all expended uses of this feature after finishing a short or long rest.

Elemental Defense: At 7th level, your connection to the elements enhances your defensive capabilities. You gain resistance to damage types associated with your chosen element. Additionally, you gain an advantage on saving throws against spells or effects that deal damage of your chosen element.

Elemental Tactics: Upon reaching 11th level, you learn to manipulate the battlefield with the power of your chosen element. You gain access to spells and abilities that allow you to control and manipulate the environment to your advantage. The spells and abilities available to you depend on your chosen element:

- Fire: Gain access to spells like *Fireball* and *Wall of Fire*.

- Water: Gain access to spells like *Tidal Wave* and *Control Water*.

- Earth: Gain access to spells like *Spike Growth* and *Stone Shape*.

- Air: Gain access to spells like *Gust of Wind* and *Control Winds*.

Elemental Mastery: At 15th level, you achieve mastery over your chosen element, gaining the ability to channel its power with unparalleled precision. You can cast *Elemental Weapon* once per long rest without expending a spell slot, choosing the damage type to match your chosen element. Additionally, your elemental arrows now deal an additional 2d6 damage to your chosen element type.

Elemental Affinity

At 3rd level, you choose one of the following elements: fire, water, earth, or air. This choice determines the type of spells and abilities you gain access to throughout your journey as an Elemental Hunter.

Elemental Arrows

Starting at 3rd level, you gain the ability to imbue your arrows with the essence of your chosen element. When you make a ranged weapon attack, you can choose to imbue your arrow with elemental energy, causing it to deal additional damage of your chosen element type. The damage is equal to your Wisdom modifier (minimum of 1) plus your proficiency bonus. You can use this feature a number of times equal to your Wisdom modifier (minimum of once). You regain all expended uses of this feature after finishing a short or long rest.

Elemental Defense

At 7th level, your connection to the elements enhances your defensive capabilities. You gain resistance to damage types associated with your chosen element. Additionally, you gain an advantage on saving throws against spells or effects that deal damage of your chosen element.

Elemental Tactics

Upon reaching 11th level, you learn to manipulate the battlefield with the power of your chosen element. You gain access to spells and abilities that allow you to control and manipulate the environment to your advantage. The spells and abilities available to you depend on your chosen element:

- Fire: Gain access to spells like *Fireball* and *Wall of Fire*.

- Water: Gain access to spells like *Tidal Wave* and *Control Water*.

- Earth: Gain access to spells like *Spike Growth* and *Stone Shape*.

- Air: Gain access to spells like *Gust of Wind* and *Control Winds*.

Elemental Mastery

At 15th level, you achieve mastery over your chosen element, gaining the ability to channel its power with unparalleled precision. You can cast *Elemental Weapon* once per long rest without expending a spell slot, choosing the damage type to match your chosen element. Additionally, your elemental arrows now deal an additional 2d6 damage to your chosen element type.

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