Base Class: Cleric
You have seen beyond the vail known as the dm's screen
Channel Devinity
The DM gives you a pool of points to see things normally only the DM can see. At 1st level, you gain the ability to use meta points. You have a number of meta points equal to your Charisma modifier (min. 1). On your turn, you can use your action to spend a meta point. When you do so, you can choose one of the following options. You gain all charges back on a long rest or if the dm is kind to you before then.
- AC, resistances or vulnerabilities of a creature or object.
- Any other information the DM sees fit to give to you.
The DM's nightmare
You gain proficiency with Heavy armor and marital weapons
Your given a +2 to your health for every level taken in this class to your d8 roll at level up.
DM's Radiant Call
Starting at 8th level you gain the ability to infuse your weapon strikes with divine energy. when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 radiant damage to the target. When you reach 14th level, the extra damage increases to 2d8 then at level 20 the extra damage becomes 3d8 radiant damage
Dungeon Master's Blessing
Starting at 6th level, you add your Wisdom modifier to the damage you deal with any spell.
Apocalyptic Tremors
Starting at 17th level, whenever you hit a target with your divine strike, you provoke an apocalyptic tremor, causing every creature you choose in a 30 ft. radius around the target to have to make a Strength saving throw against your spell save DC or be knocked prone.
Insider's knowledge
Starting at 2nd level you gain the ability to send messages to creature up too 100ft that can understand you.
Previous Versions
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4/30/2024 2:07:40 AM
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4/30/2024 2:11:49 AM
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