Paladin
Base Class: Paladin

Your tenants are determined by they type of dragon you serve

Chromatic tenants
For those that serve Red, Black, Blue, Green, and White dragons
-Scorn the lazy
--Being born weak is not a sin, staying weak is. Any who do not constantly challenge or train them selves to become stronger and/or more powerful deserve not respect, nor pity, nor mercy
-Fair fights are dumb
--we are here to win. In the real world there are no rules, the only thing that matters is that you are alive and your enemies are dead
-Greed is good
--their is nothing in this world that gold and treasure can't buy. Anyone that says otherwise is trying to steal your treasure, you should probably kill them.

Gem tennants
For those that serve Amethyst, Crystal, Emerald, Sapphire, and Topaz dragons
-Knowledge is its own reward
--never pass up an opportunity to learn something new.
-Facts over Feelings
--strive to always keep a level head and consider facts.
-Wealth is practical
--gold and treasure are extremely useful in most situations. Best to keep plenty around for whatever may come

Metallic tennants
For those that serve Gold, Silver, Copper, Brass, and Bronze dragons
-Protect the weak
--All living beings deserve and equal opportunity to live happily, you should stand in the way of those that seek to take that opportunity away
-Greatest good
--act always in the way that you believe will bring the greatest benefit for all people
-Wealth to help others
--Gold and treasure can do many things to help others, best to make sure you are always prepared to give that help

 

Channel divinity

Chromatic Infusion

A number of times perday equal to your chrisma modifier, you can touch a simple or martial weapon and infuse it with on of the following types of damage: acid, cold, fire, force, lightning, poison, psychic, or radiant. For the next minute the weapon deals an extra 1d8 damage of the chosen type when it hits.

Reactive resistance

when you take acid, cold, fire, force, lightning, posion, psychic, or radiant damage you can use your reaction to give yourself resistance to that instance of damage. You can use this reaction a number of times per day equal to your charisma bonus.

Telepathic Communication

You can speak telepathically with any creature you can see within 60 feet of you. Your telepathic utterances are in a language you know, and the creature understands you only if it knows that language. 

Telekinetic Reprisal

When you take damage from a creature that is within 10 feet of you, you can use your reaction to emanate telekinetic energy. The creature that dealt damage to you must make a Strength saving throw (DC equals 8 + your proficiency bonus + the ability modifier of the score increased by this feat). On a failed save, the creature takes 2d8 force damage and is pushed up to 10 feet away from you. On a successful save, the creature takes half as much damage and isn't pushed. You can use this reaction a number of times equal to your proficiency bonus

Draconic Healing

You learn the cure wounds spell. You can cast this spell without expending a spell slot. Once you cast this spell in this way, you can't do so again until you finish a long rest. You can also cast this spell using spell slots you have.

Protective Wings

You can manifest protective wings that can shield you or others. When you or another creature you can see within 5 feet of you is hit by an attack roll, you can use your reaction to manifest spectral wings from your back for a moment. You grant a bonus to the target's AC equal to your proficiency bonus against that attack roll, potentially causing it to miss.  You can use this reaction a number of times equal to your proficiency bonus.

Dragon spells

You gain oath spells at the paladin levels listed based on what type of dragon you serve.

Chromatic spells

3rd Absorbe Elements, Chromatic Orb
5th Nathair's Mischief, Rime's Binding Ice
9th Ashardalon Stride, Haste
13th Raulothim's Psychic Lance, Fire Shield
17th Summon Draconic Spirit, Dominate Peson

Spell List Gem Dragon
3rd Detect Magic, Magic Missle
5th Nathair's Mischief, Rime's Binding Ice
9th Ashardalon Stride, Haste
13th Raulothim's Psychic Lance, Fire Shield
17th Summon Draconic Spirit, Bigby's Hand

Spell List Metallic Dragon
3rd Absorbe Elements, Chromatic Orb
5th Nathair's Mischief, Rime's Binding Ice
9th Ashardalon Stride, Haste
13th Raulothim's Psychic Lance, Fire Shield
17th Summon Draconic Spirit, Wall of Light

Aura of Draconic awareness

Starting at 7th level, you and friendly creatures within 10 feet of you get to add your proficiency bonus to initative rolls while you are conscious.

At 18th level, the range of this aura increases to 30 feet.

Draconic Predator

At 15th Level when ever you are fighting a Dragon or creature of Draconic descent, and you successfully land an attack. You can use a bonus action to empower your strike. Dealing 4d6+Charisma modifier damage of one of these types Acid, Cold, Fire, Force, Lighting, Poison, Psychic, or Radiant damage.

Draconic Avatar

-At 20th level you Channel your divine power to manifest the essence of a Dragon. As a bonus action, chose one type of dragon according to your oath and gain the following benefits for 1 minute.
--you gain Blindsight 30ft and Darkvision 60ft
--you add your proficiency bonus and Charisma modifier to all Preception checks, as if you had proficiency. If you already have proficiency in perception you instead get double your proficiency bonus on checks

--translucent wings spawn on your back giving you the ability to fly with a speed of 60ft


--you gain the ability to use your chosen Dragon's breath weapon. it deals 15d8 damage. Any creatures that are targeted by this can make a dex save, against your spell save DC, to take half damage.

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