Rogue
Base Class: Rogue

Many of the Rouge-ish archetypes find themselves in the shadows. Sneaking around and stabbing backs, picking pockets and locks equally. But you? Why put the effort into that when you can simply kick down the doors that block your path. Mug those who have the cash, you seek. And solidly sucker punch the foes who stand in your way.

Thuggish Form

When you choose this subclass at level 3, you’ve learned how to “convince” those who choose not to listen to you. You gain Proficiency in Intimidation, and you can also add your strength modifier to Intimidation Checks. In addition, you can now use your sneak attack on opponents who are either intimidated by you, or grappled by you.

Brawler

Starting at Level 3, You’ve become quite skilled at brawling, incorporating your fists into your combat is practically second nature. Your unarmed attacks now deal 1d4 damage, rising to 1d6 at 8th level, and 1d8 at 14th. Additionally, when you strike an enemy with a weapon that you are proficient with, you can use your bonus action to make an unarmed attack against the same enemy. In addition, you can now add your proficiency bonus when attempting to make a grapple attack.

Knee-Capper

You're accustomed to dirty fighting, and those tactics have given you a keen understanding of where to strike to bring someone down to the ground. Starting at 9th level, you can forgo 2 of your sneak attack die to force the enemy to make a strength saving throw, upon failing the target is knocked prone. In Addition, you can expend 1 more sneak attack die to force disadvantage upon the target’s saving throw.

Meat Shield

It takes a certain type of person to hold onto someone and put them directly into the way of an attack meant for you. Luckily, you are that type of person. At 13th level, you know how to manipulate the target you are currently grappling to your advantage. When you are the target of a ranged weapon or spell attack, you can expend your reaction to force the attack to be made against your currently grappled opponent. In addition, when you are grappling an opponent, you can use their own weapons against then, as a bonus action you can force the target to make an attack roll against itself.

Kingpin

You know where you stand in the battlefield. A powerful individual whose presence tells everyone in the battlefield that they are about to get punched in the face. And punched in the face HARD. Starting at 17th Level, you gain expertise in rolls made to grapple a target. When you are striking an opponent, you can expend 4 of your sneak attack die, forcing the struck target to make a constitution saving throw; upon failing it, the target is stunned until the end of its next turn. In addition, you now add double your proficiency die when determining the save DC of this Subclasses features. 

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