Barbarian
Base Class: Barbarian

Some barbarians see magic as a foe to be conquered. The Path of Antimagic is a path which stands in bold defiance of the magical energy that suffuses the multiverse. With unbridled fury, you strike down those who would manipulate that energy.

Mage Hunter

You have become familiar with various techniques utilized by mages through your aggressive quest for their vanquishment. At 3rd level, when you adopt this path, you gain the ability to cast detect magic at will, without expending a spell slot. You also become proficient in Arcana.

Violent Disruption

At level 3, while raging, your rage damage is doubled when your melee weapon attacks hit creatures who are concentrating on spells.

Warding Rage

Beginning at 6th level, your wrath against magic shields you from it. While raging, you gain resistance to damage from all spells, and you have advantage on saving throws against spells of a level equal to or lower than half your barbarian level (rounded down). This reaches a maximum spell level of 9 once you reach 18th level.

Nullifying Strike

Beginning at 10th level, when a creature within 5 feet of you casts a spell, you can use your reaction to make a melee attack against the creature in an attempt to interrupt the spell. On a successful attack roll, in addition to taking damage as normal, the creature must succeed on a Constitution saving throw (DC equal to 8 + your proficiency bonus + your Strength modifier) or its spell fails and has no effect. If you are raging, the target creature has disadvantage. You can use this feature a number of times equal to your proficiency bonus. You regain any expended uses when you finish a long rest.

Unraveling Rage

The Weave is what many call the fabric of magic that allows spellcasters to manipulate the world around them. Through sheer fury and force of will, you are able to unravel this fabric in the area around you. Beginning at 14th level, as part of the bonus action you use to rage, you can choose to cast antimagic field before your rage begins. When you cast the spell in this way, it doesn't require a spell slot, components, or concentration, and it lasts until your rage ends. Once you use this feature, you can't use it again until you complete a long rest.

Previous Versions

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