Base Class: Sorcerer
A Warrior Bloodline is made when a bloodline is devoted to noble family, kings or kingdoms after generations of defining and protecting a place or their people through dedication it has granted you magic and the power to kill those that wish to destroy the thing you hold dear.
Warrior's Blood
1st-level Warrior Bloodline feature
You can use a bonus action to activate your Warrior's Blood inside you. It ends early if you are knocked unconscious or incapacitated or if your turn ends and you haven’t attacked a hostile creature since your last turn. You can also dismiss your Warrior's Blood at any time (no action required).
While your Warrior's Blood is active, you gain the following benefits:
- You gain a bonus to your AC equal to your Charisma modifier (minimum of +1).
- When your Warrior's Blood is activated you can use your Charisma modifier, instead of Strength or Dexterity, for the attack and damage rolls.
- When you kill a creature when your Warrior's Blood is active you regain 1 sorcery point.
- Your walking speed increases by 10 feet.
- You have advantage on Dexterity (Acrobatics) checks.
- You gain a bonus to any Constitution saving throw you make to maintain your concentration on a spell. The bonus equals your Charisma modifier (minimum of +1).
You can use this feature a number of times equal to your proficiency bonus, and you regain all expended uses of it when you finish a long rest.
Bonus Proficiency
1st-level Warrior Bloodline feature
You gain proficiency with light armor, and you gain proficiency in Simple Weapons and Martial Melee Weapons.
You also gain proficiency in the History skill if you don’t already have it. You gain advantage if you make a History check to do with battle.
Fighting Style
1st-level Warrior Bloodline feature
You adopt a style of fighting as your specialty. Choose one of the following options. You can’t take a Fighting Style option more than once, even if something in the game lets you choose again.
Archery
You gain a +2 bonus to attack rolls you make with ranged weapons.
Dueling
When you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.
Two-Weapon Fighting
When you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack.
Extra Attack
6th-level Warrior Bloodline feature
You can attack twice, instead of once, whenever you take the Attack action on your turn. Moreover, you can cast one of your cantrips in place of one of those attacks.
Empowered Blade
14th-level Warrior Bloodline feature
After you make an attack roll you can add up to your proficiency bonus in sorcery points to your attack roll and total damage roll.
Extra Sorcery Attacks
18th-level Warrior Bloodline feature
Once per turn at the cost of 3 sorcery points you can give yourself a third attack, this feature does not require an action.
Previous Versions
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5/4/2024 7:16:29 PM
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Coming Soon
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