Fighter
Base Class: Fighter

The Archer trains to be fast and accurate, sending a volley of arrows to hit their marks from a hundred paces or more.  Eventually muscle memory takes over and allows the archer to send out multiple arrows in a single round, turning a target into a pincushion.  Controlling a battle from a distance is the skill of the archer, but fighting hand to hand is sometimes inescapable.  An archer can utilize their weapon in close combat if they have to, dealing surprise damage that can be sudden and deadly.

Double shot

Beginning when you choose this archetype at 3rd level, you can shoot two arrows at a single target.  The target can be up to 30 feet away.  If there are two targets within 10 feet of each other, you can shoot one arrow at each target.  You use one attack roll for both arrows.  

Arrow Stab

Starting at 7th level, if an opponent moves into your space to attack, (and your bow is your current weapon in hand), as a reaction, you can attack with an arrow in hand.  You stab the target doing 1d4 damage.  If the attack hits, the target is pushed back 5 feet.  The attack allows you to loose that same arrow at the same target.  You have advantage on this second attack roll.

Strafing Attack

At 10th level, you can strafe a target if it is within 60 feet of you.  As a full attack action, you can shoot a single target with five arrows.  You can move up to half your movement while shooting.  All arrows must be shot at the same target.  This is a full attack action.

Sharpshooter

Starting at 15th level, you have advantage on a single normal ranged attack per round.  The target must be within 150 feet.  If the attack hits, roll two damage die instead of one.

Far shot

At 18th level, you have advantage on a single long range attack per round.  The target can be up to 600 feet away.  If the attack hits, roll three damage die instead of one.

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