Bard
Base Class: Bard

Level 3: Rhythmic Movement

Specializations:

  1. Ballroom
  2. Freestyle
  3. Capoeira
  4. Contemporary

Level 6: Graceful Evasion

Level 14: Master of the Dance

  1. Final Act

  2. Death's Dance

  3. Epilogue

  4. Aspiration

Rhythmic Movement

  • Gain proficiency in Performance skill if you don't already have it.
  • Choose one dance style to specialize in: Ballroom, Freestyle, Capoeira, or Contemporary. Your choice grants you a specific bonus based on the style chosen.

Specializations:

  1. Ballroom
  2. Freestyle
  3. Capoeira
  4. Contemporary
Ballroom

Your single-target abilities (spells, attacks, etc.) that affect allies are increased. When you use a Bard spell or ability that targets a single ally, the target gains additional benefits, such as increased temporary hit points, bonus to AC, or bonus to saving throws, depending on the specific ability.

Capoeira

You gain proficiency in Dexterity saving throws if you don't already have it. Additionally, whenever you succeed on a Dexterity saving throw to avoid taking damage, you can use your reaction to move up to half your movement speed without provoking opportunity attacks.

Contemporary

Your abilities that grant buffs to allies are strengthened. Whenever you use a Bard spell or ability that grants a bonus to an ally (such as Bardic Inspiration or spells like Heroism), the bonus is increased by an amount equal to your proficiency bonus.

Freestyle

Your multi-target and multi-hit abilities are enhanced. Whenever you use a Bard spell or ability that targets multiple creatures or makes multiple attack rolls, you gain a bonus to damage equal to your Charisma modifier (minimum of +1) for each target or hit.

Graceful Evasion

  • Your proficiency bonus is doubled for any Acrobatics checks you make.
  • When you are hit by an attack, you can use your reaction to attempt to gracefully evade the attack. Make a Dexterity saving throw with a DC equal to the attacker's attack roll. On a success, you take half damage from the attack.

Master of the Dance

  • You gain advantage on saving throws against being charmed or frightened.
  • Whenever you use your Bardic Inspiration feature to grant a creature a Bardic Inspiration die, you can also grant them advantage on their next Dexterity (Acrobatics) check or Dexterity saving throw made within the next 10 minutes.
Aspiration

You may swap places with an ally within 5 feet when they are about to receive damage. Once you are decapitated, all allies gain a +3 bonus to every roll for the rest of the battle.

Death's Dance

When decapitated, you can still move for 1 minute or until the beginning of your next turn, whichever is longer. During this time, you cannot be healed, revived, or targeted. While active, when you are within 10 feet of an ally, you may add your Charisma modifier to your allies' rolls or swap places with them if they are attacked. However, if you swap places with an ally when they are attacked, you are truly decapitated.

Epilogue

When you are decapitated, you fully heal instead. Then, your actions that target allies are increased by 2d4.

Final Act

When you or an ally is decapitated, you can roll a DC 18 Performance check. On a success, increase two stats of your choosing by 3d3 to all you allies within 30 feet. This bonus persists until the beginning of your next turn. On a failure, the bonus lasts for only one action.

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