Base Class: Ranger
Able to take on the traits and abilities of thee creatures they once hunted Feral Predators are a monster all their own. Capable of transforming parts of their body into the form of creatures they have slain to gain their abilities these Rangers embrace a more feral existence. Often mistaken for Were-beasts or Chimeras a Feral Predator tends to avoid settlements like towns or cities and instead prefers to make their home in the wilds though this sometimes ends with them being the subject of stories of a monster that lives in the wilds and leads to them being hunted by other Rangers who don't know the truth. A Feral Predator is a master of the terrain they call home able to track and move freely through it without difficulty and with the use of their abilities are able to quickly adapt to a change in terrain. With their power however comes a terrible cost, the longer they use their power the more feral they become until the nature of the beast consumes them and they are lost to their own wild instincts this however can take years to occur but is, in the end, an inevitability.
Aspect of the Beast
At 3 level you gain the ability to change two parts of your body into that of a creature you’ve slain and gain the ability it would provide (ie. dark vision, Water breathing, flight, faster movement, etc.), however you also gain the weakness of that creature as well. At levels 7, 11, 15, and 18 the number of parts of your body you can transform increases by 1. Additionally your teeth become sharper and slightly pointed, your eyes become like an animals, your fingers and toes become slightly claw like, the bottoms of your feet, palms of your hands, and fingertips become tough and thick pads, your unarmed strikes deal 2d6 + Your Dex Modifier, and your senses of hearing and smell are slightly heightened these traits become more pronounced the more feral you become.
Beasthood – Whenever you take a long rest if you have used abilities that make you more feral at least twice that day roll a d100 and a d10 if you roll under 85 you gain 1 point of Beasthood. On a natural 100 you become immune to the next roll however on a natural 0 you gain 2 points of Beasthood. If you reach 10 points of Beasthood you turn completely feral and enter a Feral Rage attacking a creature up to 10ft away from you. Every point of Beasthood makes your beast traits more pronounced.
Feral Roar
At 3 level, three times a day, you can roar to intimidate a target and have them roll a Constitution saving throw or suffer the frightened condition for 1 minute. Your roar also adds a +3 to animal handling checks and Charisma (intimidation) checks against Creatures that are Large size or smaller. Additionally at level 7, 11, and 15 this ability effects 1 additional creature within 5 feet of the target. This ability causes you to become more feral.
Agile Predator
At 3rd level you have advantage on Acrobatics and Athletics Checks and take no penalty for climbing or leaping to and from surfaces that are wet, slippery, fragile,or without handholds. Additionally you have advantage on Stealth checks while you are climbing.
Fury of the Beast
At 7th level once per day on your turn as a bonus action while you are using Aspect of the Beast you can enter a feral rage. While raging you gain the following benefits:
- You have advantage on Dexterity checks and Dexterity saving throws.
- You gain a 20ft bonus to your movement speed and are Hasted for the duration of your rage
- You take half damage from any damage that you are weak against because of Aspect of the Beast.
Your rage lasts for 1 minute and ends early if you are knocked unconscious. While you are raging you will attack the creature that last did damage to you regardless if that creature is friend or foe. This Ability causes you to become more feral.
Leader of the Pack
At 11th level twice per day while using Aspect of the Beast you are able to call a group of up to 3 medium or smaller size creatures to aid you. In combat these creatures share your initiative and are resistant to being frightened or charmed unless you are knocked below 0 hit points or unconscious, additionally you can give one or all these creatures a simple command during your turn as a bonus action. at 15th level you are able to call an additional 2 creatures to aid you and you become immune to being frightened for 1 minute. Using this ability causes you to become more feral.
Savage Predator
At 15 level your appearance becomes more beastlike, you gain Darkvision up to 120ft, your senses of smell and hearing are heightened to high sensitivity, your skin becomes like a thick hide, you grow a long prehensile tail, and once per day you can use Aspect of the Beast to turn into a Chimera or Manticore. Additionally attacks with your claws deal 3d8 + your Dex modifier damage and you gain 20ft to your movement speed.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
9/15/2022 4:09:41 PM
|
3
|
0
|
1
|
Coming Soon
|
|
|
12/9/2022 3:40:23 AM
|
8
|
2
|
--
|
Coming Soon
|
|
|
1/6/2023 7:23:15 AM
|
7
|
0
|
--
|
Coming Soon
|
|
|
5/7/2024 6:09:56 PM
|
36
|
3
|
--
|
Coming Soon
|
Comments