Base Class: Warlock
Your Patron is a being that might very well be the very antithesis of existence itself. A native of the Void, the space that lies between realities, and through the tether you have established with them, your own existence is becoming unstable.
Expanded Spell List
The Voidwalker lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.
Voidwalker Expanded Spells
| Spell Level | Spells |
|---|---|
|
1st |
feather fall, [spell]shield[/spell] |
|
2nd |
blur, [spell]levitate[/spell] |
|
3rd |
blink, [spell]haste[/spell] |
|
4th |
dimension door, [spell]freedom of movement[/spell] |
|
5th |
mislead, [spell]wall of force[/spell] |
Unstable Tether
Starting at 1st level, your Unstable Tether allows you to shift your position in reality. As a Bonus Action, you can teleport to a point you can see within 15 feet. You can do so a number of times equal to your proficiency bonus, and regain any expended uses after a long rest.
Flicker
At 6th level, you learn to magically flicker out of reality. When a creature makes an attack roll against you, but before the outcome is determined, you can use your reaction to force the attack to miss.
Once you use this feature, you can’t use it again until you finish a short or long rest.
Touch of the Void
Starting at 10th level, your connection to the void lashes out to those who harm you. Whenever you are damaged by a Melee Attack, the Attacker takes Necrotic Damage equal to your Charisma Modifier. You also have resistance to Necrotic damage, and your Maximum Hit Points cannot be reduced by any means.
Consign to Void
At 14th level, you gain the ability to momentarily banish a Creature to the Void itself with the unnatural magic of your patron. You can use your action to touch a Creature. That creature must succeed on a Charisma Saving Throw with a DC of 8 plus your Proficiency bonus and your Charisma Modifier. On a failure, the target takes 56 (14d6) Necrotic damage, and gains a temporary Insanity from the madness table. On a success, the target takes half damage. If the creature is reduced to 0 hit points, they disintegrate, along with all nonmagical items they were carrying.
You regain the use of this feature after completing a long rest.
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