Base Class: Monk
Emulate kirby. I am too tired to write this. I just put a few things kirby can do as abilities
Manyjump technique
Starting when you choose this tradition at 3rd level, you can manipulate the air around you using your ki, similar to how Kirby manipulates air. When you jump or fall, you can use your reaction to push yourself up to 6 times, moving you up to 5 feet in any direction for each. You can also use this to return to where you fell from. You can do this a number of times equal to your proficiency bonus per long rest.
Swallow Ki
At 6th level, you gain the ability to enhance your Ki with that of your enemies, gaining some of their power. You can use an action to spend 1 ki point and make a creature make a dexterity saving throw using your Ki save DC. On a fail, you get the following:
You learn the skill, tool, and weapon proficiencies of the target for 10 mins
If the target knows any cantrips, you learn then for 1 minute
A spectral copy of whatever the target is holding appears in your hands, formed from your ki. If it is a weapon, you are allowed to wield it using your opponents strength or dexterity instead of your own.
Friendship Aura
I couldn't find an ability that worked here so this is a reskinned ability from another subclass that fits kirby outside of smash. Please ignore it it isn't worth your time.
Beginning at 11th level, you can enter a special meditation that surrounds you with an aura of peace. At the end of a long rest, you gain the effect of a sanctuary spell that lasts until the start of your next long rest (the spell can end early as normal). The saving throw DC for the spell equals 8 + your Wisdom modifier + your proficiency bonus.
Stonecast Slam
When you reach 17th level, you gain the ability to leap up into the air and come crashing down on your foes. As an action, you can spend 3 ki points to leap up to 30 feet in the air and come hurtling down towards a target, incased in a shell of Ki energy. The target must make a dexterity saving throw or take 1d6*10 damage for every 10 feet you fell and be knocked prone. On a successful save, the target takes half damage and is not knocked prone.
Previous Versions
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5/20/2024 6:33:17 AM
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Coming Soon
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