Base Class: Paladin
Democracy is the idea of taking the vote of all rather than those with power.
Oath Spells
You gain oath spells at the paladin levels listed in the Oath of Redemption Spells table. See the Sacred Oath class feature for how oath spells work.
Oath of Redemption Spells
| PALADIN LEVEL | SPELLS |
|---|---|
| 3rd | jump, magic missile |
| 5th | aid, scorching ray |
| 9th | conjure barrage, fireball |
| 13th | freedom of movement, wall of fire |
| 17th | banishing smite, cloudkill |
Channel Divinity
When you take this oath at 3rd level, you gain the following two Channel Divinity options.
For Democracy - You can use your Channel Divinity to fill your soul with the will and drive to spread democracy. As an action, you grant yourself advantage on attacks against one creature type (eg. humanoids, fey, monstrosities, ect.) for one minute, or until you deal 0 damage in a round.
Strike from The Heavens - You can use your Channel Divinity to call in a holy strike from the heavens above. As an action, you choose a location visible within 100 feet and summon a fiery strike that hits all creatures within a 20 feet radius. Creatures must make a DEX saving throw. On a failure, the creature takes damage equal to 2d8 times your proficiency modifier fire damage. On a successful save, it takes half as much damage.
Bolstered Armor (Divine Improvements) Enhancement
The duration for For Democracy is increased to 1 1/2 minutes from 1 minutes and the range for Strike from The Heavens is increased to 150ft from 100ft.
Bolstered Armor
Starting at 7th level, you gain the ability to give the armor you are wearing enhancements to better fit your spread of democracy. With the a Bolstered Armor ability, during a long rest, you can choose from a list of abilities to add to your current set of armor. These effects last for 24 hours, until you take a long rest, or until you take your armor off, yo which you can reapply the abilities after a long rest.
At level 7, you have access to the abilities Energy Conduit, Scout, and Divine Enhancements. At level 10, you gain Extra Padding, and Innate Artificer. At level 13, you gain Field Medic and Fortified. And finally, at level 16, you gain Democracy Protects.
Democracy Protects
Democracy favors those you live to spread its influence. With Democracy Protects, of you are reduced to 0 hit points, and not killed outright, you get a chance to stand still. Roll a D20, and on a 11 or higher, you instead reduced to 2d10 hit points. This can be done once per long rest.
Divine Improvements
Your armor gives you the ability to enhance your connection to your Channel Divinity allowing you to increase its range and duration by 50%.
Energy Conduit
The path for democracy comes with many peril with many different forms of offense. To help protect yourself from these attacks, you can bolster your armor to be resistant to a specific type of your choosing that is not necrotic or radiant.
Extra Padding
Your path provides your armor with a ethereal padding to protect you. You gain +1 to your AC.
Field Medic
One of the most essential role on the battlefield is the field Medic. With the Field Medic Bolstered Armor, you increase the size of your Lay on Hands. Instead of you Lay in Hands pool equal to 5 times your player level, it is increased to 7 times your player level. You also have the ability Tactical Aid, where you can heal friendly creatures with your hands 5 points of health from your Lay on Hands pool as a bonus action. You can use Tactical Aid times equal to your proficiency modifier.
Fortified
The fight fo democracy can provide intense ranged battles in defending our democracy. With Fortified, you gain advantage on ranger attacks while prone and do not gain disadvantage on melee attack either. Enemy creatures that make melee attacks against you while you are prone do not gain advantage.
Innate Artificer
Democracy craves innovation to aid in the spread of its influence. With the Innate Artificer Bolstered Armor, you gain access to spells from Artificer spell book. You gain one cantrip and one 1st level spell from the Artificer spell book that can be casted once per long rest without expending a spell slot.
Scout
Your armor makes you and expert scout. You the spell alarm that can be used once per long or short rest, as well as, proficiency in stealth.
Aura of Democracy
Starting at level 15, you have become so adept at spreading democracy, that you are able to radiate your drive to the people around you. While you aren't incapacitated, you and any creature of you choice within 15 feet do additional damage to creature types other than your own (eg. If you are a humanoid race, you can do additional damage to fey and dragons, but not humanoids). The addition damage is 1d8 force damage plus you charisma modifier, minimum of 1. The range of your aura is increased to 30 feet at level 18.
Reinforcements
The fight for democracy requires all hands on deck, so at level 20, you gain the ability to call in Reinforcements. As an action, you can present you holy symbol and summon in Reinforcements to a point visible with in 30 feet. The Reinforcements is a spectacular image of yourself that shares the same ability scores and health as you. The Reinforcements can be smoked in with any base weapon and it's damage counts as magical and is equipped with plate armor. In addition, the Reinforcements gains you auras, but the range is only 10 feet and your auras cannot stack. The Reinforcement will attack the nearest hostile enemy when summoned unless you use a bonus action to tell it to do otherwise. The Reinforcement cannot go further than 100 feet from you and will remain until the next sunrise, you dismiss it, or its hit points is reduced to 0.
Alternatively, if a friendly creature has died within the last hour, you can summon them as a Reinforcement at the additional cost of half their hit points from your Lay on Hands pool. They have all their stats and abilities from before they died with half their health. As a sentient soul, however, they will only last for hours equal to you charisma modifier, a minimum of 1 hour, unless they are dismissed or reduced to 0 hit points. A Resurrection spell can be used on this Reinforcement to bring back the slain creature from the dead.
Previous Versions
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5/9/2024 3:34:44 PM
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