Base Class: Rogue
You dedicate yourself to physical perfection rather than the subtle practices of other rogues. Thugs and mercenaries typically follow this archetype, but so do special operatives soldiers, gladiators, and body guards. You will learn how to control the battlefield with your strength, take a hit and keep fighting, and how to force others to tell you what you want to know.
Bonus Proficiencies
When you choose this archetype at 3rd level, you gain proficiency with medium armor.
Enforcer
Starting at 3rd level, your strength allows you to gain the upper hand in combat. You may use your cunning action to make a grapple or a shove action.
You also gain an additional way to use your Sneak Attack; you can use your Sneak Attack with any melee weapon that is not heavy or wielded with two hands. All the other rules for Sneak Attack still apply to you.
Threatening Demeanor
Beginning at 9th level you have advantage on Intimidate checks against targets you are grappling.
Unflinching
Upon reaching level 13, your body’s natural durability helps you shrug off blows. When using Uncanny Dodge, you may further reduce damage by your Constitution modifier.
You also have advantage against being knocked prone.
Staggering Strength
Beginning at 17th level, your blows can stop foes in their tracks. When you hit with a sneak attack, you can attempt to stun your opponent. The target must succeed on a Constitution saving throw or be stunned until the end of your next turn. Once you do so, you can't use this feature again until you finish a short or long rest.
Staggering Strength DC = 8 + your proficiency bonus + your Strength Modifier.
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