Base Class: Ranger
You have honed your abilities to attack things far away. You have become a master sniper and are a fierce killing machine.
Special Bullets
Using your expert knowledge you make specialized bullets that have certain qualities
Black Shot
Makes the person you shot lose all their senses
Controlling Shot
Allows you to give a command to the person you shot
Explosive Shot
Your bullet explodes on impact
Gold Shot
Causes the opponent to pass out for 2 turns
Guided Shot
A shot that always hits its target
Piercing Shot
A bullet that can go through one person and hit another target.
Shocking Shot
A bullet that does lightning damage
Split Shot
Your bullet splits into two smaller bullets that can hit to targets that are next to eachother. (The damage is divided equally among the targets)
Strong Shot
A bullet that does 50% more damage
Swap Shot
A bullet that makes you and your target swap places
Void Shot
You send a creature to a pocket dimension temporarily
White Shot
A shot that causes your opponent to switch sides for a few turns
Vengeful Skill
You get a better crit and advantage after your allied is downed
For the 3 turns after your allied is knocked out you gain advantage on any ranged attacks against the opponent who knocked out your ally
Additionally, for the one turn directly after your ally is knocked down you can get a crit on an 18 or higher.
If your ally dies , you gain advantage for 5 turns and you get a better crit for 3 turns.
Bullet Blitz
You can use your action to make a ranged attack against any number of creatures within 10 feet of a point you can see within your weapon's range. Each attack must have a separate "to hit" roll. You are not allowed to use your specialized bullets during this.
Higher Levels:
Level 19: Raised to 15ft
Steady Shot
You gain advantage when 3 allies are perpendicular and within 5ft to you ( 3, 6, and 9 o'clock)
Higher levels:
Level 6: You can gain advantage from 3 people within 5 ft of you (can be in any direction)
Level 9: You can gain advantage from 2 people within 5ft of you
Level 12: You gain advantage from 1 person within 5ft of you (they need a intelligence modifier of +2 or higher and must be to the right or left of you)
Level 15: You gain advantage from 1 person within 5ft of you (they need to be to the right or left of you)
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