Ranger
Base Class: Ranger

You have honed your abilities to attack things far away. You have become a master sniper and are a fierce killing machine.

Special Bullets

Using your expert knowledge you make specialized bullets that have certain qualities

Black Shot

Makes the person you shot lose all their senses

Controlling Shot

Allows you to give a command to the person you shot

Explosive Shot

Your bullet explodes on impact

Gold Shot

Causes the opponent to pass out for 2 turns

Guided Shot

A shot that always hits its target

Piercing Shot

A bullet that can go through one person and hit another target.

Shocking Shot

A bullet that does lightning damage

Split Shot

Your bullet splits into two smaller bullets that can hit to targets that are next to eachother. (The damage is divided equally among the targets)

Strong Shot

A bullet that does 50% more damage

Swap Shot

A bullet that makes you and your target swap places

Void Shot

You send a creature to a pocket dimension temporarily

White Shot

A shot that causes your opponent to switch sides for a few turns

Vengeful Skill

You get a better crit and advantage after your allied is downed

For the 3 turns after your allied is knocked out you gain advantage on any ranged attacks against the opponent who knocked out your ally

Additionally, for the one turn directly after your ally is knocked down you can get a crit on an 18 or higher.

If your ally dies , you gain advantage for 5 turns and you get a better crit for 3 turns.

Bullet Blitz

You can use your action to make a ranged attack against any number of creatures within 10 feet of a point you can see within your weapon's range. Each attack must have a separate "to hit" roll. You are not allowed to use your specialized bullets during this.

Higher Levels:

     Level 19: Raised to 15ft

Steady Shot

You gain advantage when 3 allies are perpendicular and within 5ft to you ( 3, 6, and 9 o'clock)

Higher levels: 

Level 6: You can gain advantage from 3 people within 5 ft of you (can be in any direction)

Level 9: You can gain advantage from 2 people within 5ft of you

Level 12: You gain advantage from 1 person within 5ft of you (they need a intelligence modifier of +2 or higher and must be to the right or left of you)

Level 15: You gain advantage from 1 person within 5ft of you (they need to be to the right or left of you)

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