Base Class: Blood Hunter
Call upon the mighty traits of an Vampire with this subclass. It is up to you to decide how you came into contact with it, were you always one, some diluted ancestor blood finally showing itself due to some magical influence, were you introduced by the very order honing this bloodcraft? Whatever it is you are slowly learning how to control your new powers and gifts as they embolden yourself and manifest every day a bit more.
Starving Rite
The influences of your new blood beginn to change your Body.
You gain early access to the Necrotic Rite, it also absorbs the Life force of your Enemies.
When you hit a creature with a meele weapon attack and deal necrotic rite damage, you can restore a number of hit points equal to a roll of rite damage.
This is affected by the Creatures resistances.
You also learn the Shape Water cantrip, but can only utilize it with Blood visible outside of living creatures, as your Ancestry slowly sipps through. Ex. Blood spattered on the ground or blood inside of corpses, or blood outside of an alive creature.
Blood Frenzy
Your Primal insticts awaken, changed and impowered.
When you fight a Creature while your Starving Rite is active, you can momentarily focus yourself into a heightened bloody Frenzy as a free Action.
You gain a bonus equal to half your hemocraft modifier to your attack and rite damage rolls for one minute.
You can use this Feature a once per long rest, starting from lv 18 you can use it twice before requiring a long rest to regain all charges.
Vampiric Senses
Once you reach level 7 your Vampiric traits unravel inside your Body. Granting you Blindsight of up to 10ft.
You also now as a bonus action can feed on consenting allies (ooc Player), or unconscious Creatures as long as they are not Undead or Constructs, this does not wake them up but deals your Hemocraft Modifier as necrotic damage, to gain Temp hp equal to half your BloodHunter Level plus your Hemocraft Modifier. (Lv/2+Mod). You also slowly become inert to anybody or anything trying to get in your way of healing from creatures. You are also no longer are affected by any effect reducing or preventing you from healing.
You can feed this way twice per long rest.
Additionally you gain proficiency in either perception or deception, if you already possess proficiency in either of them, you can instead gain expertise when you reach this level.
Deception Expertise
Gain Expertise in Deception
Deception Proficiency
Gain Deceiption Proficiency.
Perception Expertise
Gain Expertise in Perception.
Perception Proficiency
Gain Proficiency in Perception.
Brand of the Life Essence
Once you reach level 11 in this subclass you realize the Power of your Brand.
Creatures branded by your Brand of Castigation or recently cursed (in the last 12 seconds) by your blood curses now give their Essence more easily as you brand your very essence into them.
When you hit branded or recently cursed (12s) Creatures the amount of Hit points you regain now includes your hemocraft modifier.
Blood Curse: Curse of the Flowing Vitality
Once you reach level 15 in this subclass, you learn to control your ability to affect the blood of Creatures and your own. You gain access to this Curse which does not count against your total blood curses known. You can, using this blood curse, transfer up to half your maximum Hitpoints to an allied Creature within 5ft. Doing so reduces your Hitpoints an equal amount, this damage cannot be reduced in any way. You can use this version once without expending any Blood Maledict once per long rest.
Amplify. You can, instead of taking your own Health, attempt to siphon the Life of an Unwilling creature. Make an unarmed attack, as part of the bonus action, using dexterity or strength. On a Hit you deal a number of D10 equal to your Hemocraft modifier as necrotic damage. You can then freely distribute the Health siphoned to yourself or Allies within 30ft of you. Your Frenzy ability works with this feature as well. This attack can be enhanced with your Blood Frenzy.
Embodiement of Hunger
Once you reach level 18 in this subclass you are nearing the full potential of your vampire self. Your Blood Frenzy now adds your full hemocraft modifier to hit and damage. You can now feed up to 3 times per long rest. The temporary hitpoints you gain now is your Bloodhunter level + twice your hemocraft modifier. While you have temporary hitpoints, from this feature, you gain advantage on initiative checks as well as checks on deception or perception, depending on what proficiency you choose at level 7. Furthermore your Amplified Blood Curse of Vitality D10 now count as hemocraft die for any features you own, though this ability can crit you can only increase your a number of D10 equal to your Hemocraft modifier with the Bloodhound Collar.
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