Barbarian
Base Class: Barbarian

Those imbued with dragon’s blood take the Path of the Dragonkin, beings made in part of dragons. Through the blood of the dragon, whether it be Chromatic, Metallic, or Gem, those with dragons blood gain the abilities of the dragon.

Path of the Dragonkin possibly gain their draconic power from being born with dragon ancestry, was a dragon turned into a humanoid, or was gifted by a dragon their power.

Draconic Knowledge

When you choose this path at 3 level, you can read and speak draconic. You also have advantage on any history checks regarding dragons.

Dragon’s Protection

When you choose this path at 3 level, you discover the powers of the dragon. When you begin your rage, you can choose a dragon type and become resistant to one type of damage based on the dragon you choose:

Black or Copper: You are resistant to Acid damage.

Silver or White: You are resistant to Cold damage.

Brass or Red: You are resistant to Fire damage.

Amethyst: You are resistant to Force damage.

Blue or Bronze: You are resistant to Lightning damage.

Topaz: You are resistant to Necrotic damage.

Green: You are resistant to Poison damage.

Emerald: You are resistant to Psychic damage.

Crystal: You are resistant to Radiant damage.

Sapphire: You are resistant to Thunder damage.

Drake Infusion

At the beginning of 6 level, your weapons are temporarily imbued with magic based on your ancestry. When you hit a creature with a melee attack while raging, you can choose to do extra damage. Along with the weapon’s damage, the extra damage is 2d8 of the damage you choose to be resistant to when you begin your rage in Dragon’s Protection. You can use this feature equal to your Constitution modifier (minimum of 1) and regain all expended uses after finishing a long rest.

Ancestral Dragon’s Breath

At 10 level your lineage allows you to use an enhanced breath weapon. As an action you can replace one of your attacks with an exhalation of magical energy in either a 30ft line that is 5ft wide or a 15ft cone, all creatures in that area must make a Dexterity saving throw with a DC equal to 8 + your Constitution modifier + proficiency bonus. On a failed save the creature takes 6d10 of the damage you are resistant to when you begin your rage in Dragon’s Protection. Once you use this feature you cannot use it until you complete a short or long rest.

Draconic Form

At 14 level, when you begin your rage, you take on the following features:

You grow wings that allow you to have a flying speed of 60ft.

You gain blindsight of 60ft and darkvision of 120ft.

As an action you can cause any creature you can see to make a Wisdom saving throw equal to your Ancestral Dragon’s Breath DC. On a failed save the creature is frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature’s saving throw is successful or the effect ends for it, the creature is immune to the Draconic Form for the next 24 hours. Once you use this action you cannot use it until you complete a short or long rest.

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