Warlock
Base Class: Warlock

The “Pact of the Shadowbound”
A forbidden path chosen by Warlocks who dare to tread the line between life and death. These practitioners of the dark arts have made a pact with an enigmatic entity from the Shadowfell, a force that feeds on souls and the essence of the departed. In exchange for their servitude, these Warlocks are granted unparalleled necromantic powers, allowing them to summon and control the undead, drain the life force from their foes, and even cheat death itself.

As acolytes of the most potent necromantic magic, Warlocks of the “Pact of the Shadow” can cast spells that are taboo to others, such as creating phylacteries, performing dark rituals that twist the very fabric of life, and calling forth shadowy minions from the beyond. Their ultimate goal is to ascend to a level of power where they stand as the epitome of necromancy, feared and revered as the most powerful necromancer ever to walk the realms.

Shadow Conduit

At 1st level, your connection to shadows empowers your spellcasting. Whenever you cast a warlock spell , you can choose a space covered in dim light or darkness that you can see within 60 feet, the spell is cast as though you were located in that space.

When you cast a damage dealing spell using a warlock spell slot from an area in dim light or darkness it deals an additional 1d6 necrotic damage.

Arise Shadow

Starting at 6st level, you can bind the soul of a dead creature into servitude, as an action you target the corpse of a Large or smaller creature that had a CR no higher than your level divided by 3 rounded up. That creature rises as a Shadow Soldier, which acts on your initiative and follows your telepathic orders.

  • You can use this feature once, and must finish a long rest before you can do so again. You can only control one shadow, if you create a new one, the previous shadow vanishes.

The dark magic from your Patron grants you lost necromantic powers, any undead you create is formed out of Shadows, a black mist, or dark flames.

Master of Shadows

Beginning at 10th level, you become accustomed to your necromantic powers, granting you more control over them.

  • You can now Control a number of shadows equal to your Charisma Modifier (minimum of 1, maximum of 5) And the maximum size you can control increases to Huge.
  • Additionally you gain the ability to step from one shadow into another. When you are in dim light or darkness, as a bonus action, you can teleport up to 60 feet to an unoccupied space you can see that is also in dim light or darkness.
  • If a creature is willing, You can ignore the CR requirements, In addition you are granted the 'Whispers of the Grave' invocation and this does not count against invocations known.

Monarch of Shadows

Starting at 14th level, your shadows now retain most of the abilities they had in life.

  • Shadows now retain all of their original actions, except any legendary actions. If they had the spellcasting feature, they can only cast cantrips.
  • They also retain their Intelligence, Wisdom, and Charisma score, the ability to speak, and any known languages.
Shadowbound Image

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