Barbarian
Base Class: Barbarian

Arashians rear spiders up for hunting in their hidden village, but sometimes the stockman forms a more primal bond with these creatures and after hunting with them for a period of time are able to embody the aspect of the spider. When a barbarian rages through this aspect they forgo their weapon and strike their targets with spider like claws that injects poison.

Poisonous Rage

When you go into a rage you can choose to enter a poisonous rage. You become spider-like during you rage, you gain black chitinous claws with some bright green web like substance around them, this causes your unarmed attacks to deal 1d10 + strength modifier as poison damage. Your claws are magical for the purposes of overcoming resistances. Your horizontal leap distance is doubled, if you leap adjacent to a target who is size medium or smaller you gain advantage on the attack and the target must succeed on a Strength saving throw equal to 8 + your strength modifier + your proficiency or be knocked prone. You also gain a climbing speed equal to half your speed and resistance to necrotic damage while raging.

Spiders Cunning

Many times you have seen while spiders fight other things wait for an opportune moment when they inject their poison, through watching this you have learned to do the exact same through your poisonous claws. While you advantage on your attacks your attacks deal an extra 1d6 poison damage and the target mus succeed a saving throw equal to 8 + your strength modifier + your proficiency or be poisoned until the start of your next turn.

Spiders Presence

When you enter your rage each creature you consider an enemy within 30ft of you that can see you must succeed on a Charisma save of 8 + your strength modifier + your proficiency or become frightened. A creature can repeat this effect at the end of each of its turns, ending the condition on a success. You gain advantage on attacking creatures that are frightened of you.

Burst Of Poison

You truly learned to control the poison of a spider as you can now sense the poison you have injected into your targets and can focus your rage to burst that poison inside them. Every time you attack a target with your claws they get a stack poison, even if they save against the Spiders Cunning they still get a stack, one target can only have a maximum of 5 stacks at once and they last for an hour.

You can use a bonus action to burst the poison you have injected into your targets forcing them to make a constitution saving throw of 8 + your strength modifier + your proficiency taking 1d6 damage per injection done on the targets or half of that on a successful save.

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