Base Class: Ranger
Your deep connection with nature and the feywild grants you a special fox companion to assist you in combat.
Ranger’s Companion
At 3rd level, you gain a fox companion that accompanies you on your adventures and is trained to fight alongside you. Add your proficiency bonus to the fox’s AC, attack rolls, and damage rolls, as well as to any saving throws and skills it is proficient in. Its hit point maximum equals 6 multiplied by your level in ranger, plus your wisdom bonus. For example, a level 3 ranger with a wisdom score of 16 would have a fox companions with 21 hit points (6 x 3 + 3) . Like any creature, it can spend Hit Dice during a short rest to regain hit points.
The fox obeys your commands as best as it can. It takes its turn on your initiative. On your turn, you can verbally command the beast where to move (no action required by you). You can use your bonus action to verbally command it to take the Attack, Dash, Disengage, or Help action. If you don't issue a command, the fox takes the Dodge action. Once you have the Extra Attack feature, you may choose to make one of your attacks from your attack action from your fox companion.
If you are incapacitated or absent, the fox acts on its own, focusing on protecting you and itself. The beast never requires your command to use its reaction, such as when making an opportunity attack.
While traveling through your favored terrain with only the beast, you can move stealthily at a normal pace.
If the beast dies, you can obtain a new companion by spending 8 hours magically bonding with a beast that isn’t hostile to you and that meets the requirements.
Daoine Harmony
Beginning at 7th level, you have spent many hours with your fox companion, honing their skills and developing their usefulness in combat. This is represented by a pool of Maneuver Points equal to half your ranger level rounded up. These points replenish after a short or long rest. At 7th level you may choose two of the following Training Maneuvers for you and your companion to have learned. If a Maneuver that can be extended is interrupted, its cost must be paid again to resume the Maneuver.
maneuver save DC = 8 + your proficiency bonus + your Wisdom modifier.
You may choose two extra Training maneuvers at 11th level and two more at 15th level.
Death Grip
Your fox companion latches onto an enemy creature within melee range and does everything within its power to hold them in place. You may spend 2 maneuver Points to use your bonus action and your beast’s reaction to have your fox attempt to grapple a creature of size Large or smaller within its movement range. Your beast makes a STR check contested by the target’s Strength (Athletics) or Dexterity (Acrobatics) check. If your fox’s check succeeds, the target is considered grappled and takes 1d6 bludgeoning damage. You may spend your fox’s reaction to continue this maneuver on subsequent turns if the target hasn't broken free. The target takes an additional 1d6 bludgeoning damage every turn they remain grappled.
Disarming Strike
Your fox companion snatches at an enemy’s weapon attempting to knock or pull it from their grip. After hitting a creature with an attack, you may spend 1 maneuver Point to use your bonus action and your fox’s reaction. You command your companion to target an item the enemy is holding and the creature must make a STR saving throw. On a failed save the creature is disarmed of the object and you may spend an additional maneuver Point to have your beast retain hold of the item.
Go for the Eyes
Your fox companion makes a targeted attack on an enemy’s eyes, sacrificing damage for lasting impact. After marking a target by hitting a creature with a weapon attack, you may spend 3 maneuver Points to use your bonus action and your fox’s reaction. You command your fox companion, if it is within movement range of the target and can reach the target’s eyes, to attempt to blind it. The creature makes a CON saving throw and on a failure is blinded for 24 hours.
Instinctive Coordination
You and your fox gang up on an enemy to throw them off balance and leave them in the dirt. You may spend 1 maneuver Point to use your bonus action and your fox’s reaction to coordinate an attack which leaves your enemy flat on their back. When you hit a creature of size Large or smaller with an attack, if your fox is within movement range of that creature, your beast strikes them simultaneously to take them down. The creature must succeed on a STR saving throw or be knocked prone.
Intimidating Display
Your fox companion taps into their bestial ferocity to intimidate a foe. You may spend 1 maneuver Point to use your bonus action and your fox’s reaction. You command your companion, if it can move to within 10ft of the target, to scare an enemy creature. The target must make a WIS saving throw or become frightened of your fox companion until the end of your next turn. If a target succeeds on their save, they cannot be frightened by your fox companion for 24 hours.
Lick Wounds
You and your companion know when to pull back from the fray to catch your breath and regroup. After using your action to have your fox disengage, you may spend 3 maneuver Points to use your bonus action and your fox’s reaction. Your beast may move up to its movement speed, then both you and your fox companion may spend up to two hit dice each, both of you regaining hit points equal to the combined total.
Play Dead
You've trained your fox to take a fall. When your fox companion takes damage, you can spend 1 maneuver Point to use yours and your fox’s reactions to have your companion play dead. So long as your fox doesn’t move before the end of your next turn, the first attack it makes is made with advantage. You can use your bonus action to extend the duration of your fox's fake demise.
Predatory Ambush
Your fox companion moves unnoticed around the battlefield waiting for your signal to attack. After you hit a creature with a weapon attack, if your fox is hidden and within movement range of the creature, you may spend 1 maneuver Point to use your bonus action and your fox’s reaction. You command your fox to make an opportunistic strike against the same target. Your fox has advantage on its attack roll and, on a hit, adds 3d6 sneak attack damage to its damage roll.
Spell Synergy
Your animal companion and yourself share a special connection. Whenever you cast a spell which targets only yourself, you may spend 1 maneuver point per the level of the spell to allow the spell to also target your fox companion
Tag Team
Your fox companion and yourself have learned to work as a duo, attacking in tandem to give each other openings. While your fox companion is within threatening range of a creature, you may spend 1 maneuver Point to use your bonus action and your beast’s reaction. You command your beast to draw the target’s full attention for a time, conveying advantage on your next attack against that creature this round.
Ranger's Fury
At 11th level, you gain one of the following features of your choice.
Volley
You can use your action to make a ranged attack against any number of creatures within 10 feet of a point you can see within your weapon’s range. You must have ammunition for each target, as normal, and you make a separate attack roll for each target.
Whirlwind Attack
You can use your action to make a melee attack against any number of creatures within 5 feet of you, with a separate attack roll for each target.
Superior Hunter’s Defense
At 15th level, you gain one of the following features of your choice.
Evasion
When you are subjected to an effect, such as a red dragon’s fiery breath or a lightning bolt spell, that allows you to make a Dexterity saving throw to take only half damage, you instead take no damage if you succeed on the saving throw, and only half damage if you fail.
Stand Against the Tide
When a hostile creature misses you with a melee attack, you can use your reaction to force that creature to repeat the same attack against another creature (other than itself) of your choice.
Uncanny Dodge
When an attacker that you can see hits you with an attack, you can use your reaction to halve the attack’s damage against you.
Previous Versions
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