Bard
Base Class: Bard

You have dedicated your life to the art of brewery, you've spent years perfecting your brews and creating beautiful concoctions. You pour your passion into this art form and along with that  passion you channel your bardic magic into these seemingly simple drinks.

Bartending Proficiencies

You gain proficiency with the following tools and skills if you do not have them already, Brewer's Supplies and Sleight of Hand.

Potent Brews

At 3rd level you gain the ability to brew powerful concoctions. You can spend 1 minute using a set of Brewer's Tools to create a Potent Brew. You're Potent Brews are alcoholic drinks that, when consumed, grant the drinker special effects. You can create a number of Potent Brews equivalent to your proficiency bonus. If you create a Potent Brew when you have already created an amount equivalent to your proficiency bonus you must choose a previously created brew to loose it's potency, becoming a regular alcoholic beverage with no special effects. Drinking a brew uses a bonus action, if you drink 2 brews without taking a long rest in-between you must succeed a DC15 constitution saving throw or gain the poisoned effect for 1 hour, the DC increases by 5 for every subsequent Potent Brew you consume without taking a long rest.

 

The Potent Brews you can create are listed below:

 


Sweet Brew

When you drink this brew you gain advantage on persuasion checks for 1 minute.

 

Hardy Brew

When you drink this brew you gain advantage on constitution saving throws for 1 minute.

 

Vicious Brew

after you drink this brew your next melee attack deals and extra 1d6 damage, as long as that attack takes place within the next hour.

 

Inspiring Brew

After you drink this brew, the next time you make a skill check you may roll 1d6 and add the result to your roll, as long as that check takes place within the next hour.

 

Energetic Brew

When you drink this brew you gain an extra 5 ft of movement speed for the next minute.

 

Rejuvenating Brew

when you drink this brew you can regain a single level 1 spell slot.

 

Beastly Brew

when you drink this brew you gain advantage on all intimidation checks for 1 minute.

 

Suspicious Brew

When you drink this brew you must succeed a DC 15 constitution saving throw or gain the poisoned effect for 1 hour.

Trusted Barkeep

At 6th level, people are inclined to open up to you. You gain advantage on persuasion checks made to convince someone to tell you the truth or give you information.

Hardly Here

At 6th level you learn how to go unnoticed. You have advantage when making a stealth or deception check to blend in with a crowd or hide in plain sight.

Infused Brews

At 6th level you can imbue your drinks with stronger magic. You are now able to create new Potent Brew's.

 

The new Potent Brews you can create are listed below:

 


 

Friendly Brew

Upon consumption the drinker gains the charmed condition for one minute, the Brewer of this drink is considered the charmer.

 

Warm Brew

Upon consumption the drinker gains resistance to cold damage and is unaffected by the negative effects of extreme cold for 1 hour.

 

Numbing Brew

Upon consumption the drinker gains resistance to thunder damage but also gains disadvantage on any perception checks that rely on hearing for 1 hour.

 

Invigorating Brew

Upon consumption the drinker doubles their movement speed and gains advantage on Dexterity Saving Throws until the end of their next turn.

Mixology

At 14th level you become an expert at mixing drinks. When creating a Potent Brew you can now choose to create a mixture of two brews, combining the effects of two brews. The mixture only counts as one Potent Brew when created and the drinker of the brew will gain the full effects of both brews included in the mixture upon consumption.

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