Base Class: Monk
A fighting style focused on defense and sensing your opponent rather than seeing them.
Third Eye Blind
Your mind and body have started to become one, and your reactions seem to save your life more than you do during training. You gain Blindsight in a radius of 10 ft around you.
Discombobulate
You have honed your body and mind's reactions to threats even further. After a creature makes an attack against you, you can spend 1 ki point to stun that creature. If that creature's attack missed you can spend 2 ki points to deal 1d6 blunt damage and stun it as well.
Level Playing Field
You have learned to survive against those who can see even when you could not. Now it's time to turn the tides on them. You gain the ability to cast darkness for 3 ki points. You also gain +2 damage to all unarmed strikes while in magical darkness.
Blind Master
You have truly mastered your craft and have become able to see without sight. You now have Blindsight up to 20 ft. Finally you gain the ability Afraid of the Dark. Upon reducing a creature's hit point to zero all other creatures within a 25 ft radius must make a Wisdom saving throw DC 15. Upon a failure the creature is then frightened until the end of it's next turn. You can expend 2 ki points to make an attack on any frightened creature in melee range.







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