Base Class: Sorcerer
You have been gifted a family heirloom in the form of a magical deck of cards, and through this you gain the magic powers famed in your bloodline. The power of this sacred family artifact can guide you throughout your travels and can grant you incredible powers you can only dream of; however, some of your magical abilities are completely random, entirely up to the whims of fate.
Nimble Fingers
Starting at 1st level, you gain a magical deck of cards that you can summon whenever you need it. You can summon the deck as a bonus action and dismiss it to a pocket dimension as a bonus action. The deck of cards can be used as a spellcasting focus for your sorcerer spells. Additionally, you gain proficiency in the Sleight of Hand skill.
While holding the deck, you can cast the Guidance cantrip, but for you it has a range of self.
Never Tell me the Odds
You have learned the ability to manipulate chance itself through your magical deck of cards. Whenever a creature you can see within 60 feet of you fails on an attack roll, ability check, or saving throw, you can use your reaction to allow that creature to roll a d4 and add it to the total, possibly changing the outcome of the event.
You can use this feature a number of times equal to your Charisma modifier (minimum of 1), and you regain all expended uses whenever you finish a long rest.
Luck of the Draw
Starting at 6th level, you can draw from your magical deck of cards to grant you benefits. As a bonus action, draw a card from your magical deck of cards (you need an actual deck of cards. Remove the Jokers). A card can be used whenever it says it can be used, and the card returns to the deck when it is used or you finish a long rest. Cards may be given to other people. You can use this feature a number of times equal to your proficiency bonus, and you regain all expended uses whenever you finish a long rest.
|
Clubs |
Diamonds |
Hearts |
Spades |
|
|
Ace |
When you pull this card, choose a non-face card in this deck. This card copies the effects of that card. |
This card can be used as any non-face card in the deck. |
When you pull this card, choose a card in this deck other than the Ace of Spades. This card copies the effects of that card. |
This card can be used as any card in the deck. |
|
2 |
You may use this card as you cast a spell to cast it with an additional Metamagic option from the sorcerer Metamagic list with a sorcery point cost of 1, expending a sorcery point as usual. A spell cannot have multiple Metamagic options on it as a result of this card unless the Metamagic option specifies so. |
You may use this card as you cast a spell to cast it with an additional Metamagic option from the sorcerer Metamagic list with a sorcery point cost of 1, expending a sorcery point as usual. |
You may use this card as you cast a spell to cast it with a Metamagic option from the sorcerer Metamagic list, expending sorcery points as usual. A spell cannot have multiple Metamagic options on it as a result of this card unless the Metamagic option specifies so. |
You may use this card as you cast a spell to cast it with an additional Metamagic option from the sorcerer Metamagic list, expending sorcery points as usual. |
|
3 |
You may use this card as you cast a spell to give a creature a d6 penalty on a saving throw against the spell. |
You may use this card as you cast a spell to give a creature disadvantage on a saving throw against the spell. |
You may use this card as you cast a spell to give a creature a d6 penalty on a saving throw against the spell, or give yourself a d6 bonus on the spell attack roll. |
You may use this card as you cast a spell to give a creature disadvantage on a saving throw against the spell, or give yourself advantage on the spell attack roll. |
|
4 |
You may use this card when you cast a spell with your reaction to expend a number sorcery points equal to the spells level instead of expending a spell slot. |
You may use this card when you cast a spell with your bonus action to expend a number of sorcery points equal to the spells level instead of expending a spell slot. |
You may use this card when you cast a spell with your action to expend a number of sorcery points equal to the spells level instead of expending a spell slot. |
You may use this card when you cast a spell to expend a number of sorcery points equal to the spells level instead of expending a spell slot. |
|
5 |
You may use this card as a bonus action to give yourself a +1 bonus to AC for the next minute. |
You may use this card as a bonus action to give yourself a +2 bonus to AC for the next minute. |
You may use this card as a bonus action to give yourself a +1 bonus to AC and a +1 bonus to all saves for the next minute. |
You may use this card as a bonus action to give yourself a +2 bonus to AC and a +1 bonus to all saves for the next minute. |
|
6 |
You may use this card as a bonus action to double your movement speed for the turn. |
You may use this card as a bonus action to double your movement speed for the turn, and getting up from prone costs no extra movement this turn. |
You may use this card as a bonus action to triple your movement speed for the turn. |
You may use this card as a bonus action to triple your movement speed for the turn, and getting up from prone costs no extra movement this turn. |
|
7 |
You may use this card as a reaction to taking damage to gain resistance to that damage type for the rest of the turn. The resistance applies against the triggering attack. |
You may use this card as a reaction to taking damage to gain resistance to that damage type until the start of your next turn. The resistance applies against the triggering attack. |
You may use this card as a reaction to taking damage to gain resistance to all damage for the rest of the turn. The resistance applies against the triggering attack. |
You may use this card as a reaction to taking damage to gain resistance to all damage until the start of your next turn. The resistance applies against the triggering attack. |
|
8 |
You may use this card as an action to teleport up to 60 feet to an unoccupied space that you can see. |
You may use this card as an action to teleport up to 120 feet to an unoccupied space that you can see. |
You may use this card as a bonus action to teleport up to 60 feet to an unoccupied space that you can see. |
You may use this card as a bonus action to teleport up to 120 feet to an unoccupied space that you can see. |
|
9 |
You may use this card as a reaction when you make an ability check that doesn't add your proficiency bonus to gain a d8 bonus to the ability check. |
You may use this card as a reaction when you make an ability check that doesn't add your proficiency bonus to gain a d10 bonus to the ability check. |
You may use this card as a reaction when you make an ability check to gain a d8 bonus to the ability check. |
You may use this card as a reaction when you make an ability check to gain a d10 bonus to the ability check. |
|
10 |
You may use this card when you cast a spell to change one damage type of the spell to another damage type that is dealt by a spell that you know. |
You may use this card when you cast a spell to change one damage type of the spell to another damage type. |
You may use this card when you cast a spell to change any number of damage types of the spell to other damage types that are dealt by spells that you know. |
You may use this card when you cast a spell to change any number of damage types of the spell to other damage types. |
|
Jack |
You may use this card as you cast a non-concentration spell that has not already been cast at a higher level to cast it as though it were cast one level higher. |
You may use this card as you cast a spell that has not already been cast at a higher level to cast it as though it were cast one level higher. |
You may use this card as you cast a non-concentration spell to cast it as though it were cast one level higher. |
You may use this card as you cast a spell to cast it as though it were cast one level higher. |
|
Queen |
You may use this card as you cast a spell that deals damage to make all damage dice that rolled less than average be treated as though they had rolled average (rounded up). |
You may use this card as you cast a spell that deals damage to make all damage dice that rolled less than average be treated as though they had rolled average (rounded up). You may choose to use this after seeing the dice that were rolled. |
You may use this card as you cast a spell that deals damage to make all damage dice that rolled less than average be treated as though they had rolled maximum damage. |
You may use this card as you cast a spell that deals damage to make all damage dice that rolled less than average be treated as though they had rolled maximum damage. You may choose to use this after seeing the dice that were rolled. |
|
King |
You may use this card as a bonus action on your turn to gain an additional action on this turn. This action can't be used to cast a spell. |
You may use this card as a bonus action on your turn to gain an additional action on this turn. |
You may use this card at any time on your turn for free to gain an additional action on this turn. This action can't be used to cast a spell. |
You may use this card at any time on your turn for free to gain an additional action on this turn. |
Empowered Cards
Starting at 14th level, whenever you draw a non-face card from your magical deck of cards, you can draw an additional card. If the additional card is a face card (Jacks, Queens, Kings, & Aces are face cards), you can choose to take that card instead of the original card. Otherwise, shuffle the additional card back into the deck and use the original card.
Heart of the Cards
Starting at 18th level, you may treat Diamonds and Hearts interchangeably.
Additionally, once per long rest, you can also treat any card as though it were a Spade.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
5/16/2024 6:19:29 AM
|
1
|
2
|
--
|
Coming Soon
|
|
|
5/17/2024 10:31:52 PM
|
8
|
2
|
--
|
Coming Soon
|
Comments