Base Class: Warlock
You have made a deal with none other than the Princess of Hell herself Charlie Morningstar, a being hell-bent on redemption and salvation. Unlike many demons and sinners, she holds no desire to own your soul upon death, instead she wishes to aid you in her mission before death. Her powers in Hell are vast, however the severe overpopulation and looming threat of heavenly exterminations spread her too thin. You have been selected to save souls before they ever have the misfortune of reaching hell. Charlie offers you her powers of influence, demonic capabilities, and hell-born heritage, in a plight to lead souls to salvation instead of damnation. Just... One caveat. If you misuse these powers, your soul will not be returned to you before your death. You must aid in her mission, or you shall suffer the same fate as those she has sworn to protect. Only those with pure intentions and the ability to do what must be done should even consider accepting this pact. But... surely you knew this already, otherwise, why would you be here?
Expended Spell List
1st-level Morningstar feature
The Morningstar lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.
Morningstar Expanded Spells
| Spell Level | Spells |
|---|---|
| 1st | cure wounds, burning hands |
| 2nd | calm emotions, scorching ray |
| 3rd | fireball, bestow curse |
| 4th | confusion, wall of fire |
| 5th | greater restoration, mass cure wounds |
Hellish Knowledge
1st-Level Morningstar Feature
Your pact grants you knowledge beyond your mortal comprehension. You can speak, read, and write Infernal as well as add your Charisma modifier to your initiative rolls.
Songs of the Damned
1st-Level Morningstar Feature
At 1st level upon making a deal with your patron you gain Expertise in the Performance and Persuasion skills, It does not matter if you were proficient in either of these skills before gaining the benefit from this feature. In addition, you gain proficiency with 6 musical instruments and can use them as your spellcasting focus.
Musical Focus: If you cast a spell that requires one or more material components with a monetary value while holding an instrumental focus, you can ignore all material components and any associated costs. Once you've used this feature, you cannot use it again until you have finished a short or long rest.
Morningstar's Blessing
6th-Level Morningstar Feature
Beginning at 6th level, your soul has been blessed by your patron, granting you abilities common in hellspawn creatures. You gain immunity to fire damage, and can no longer be frightened except by a celestial being. In addition, you grow a pair of bat-like wings. These wings are of adequate proportion to support your size and you gain a flying speed equal to your walking speed.
Prideful Soul
10th-Level Morningstar Feature
Starting at 10th level your patrons power begins to alter your body in more extreme ways. A hellish aura emanates from within you casting a faint green-tinged smoke around your body. As a bonus action you can release this energy creating shadowy tendrils that lash out at up to 4 creatures of your choice that you can see within 15 feet. Those creatures must make a Charisma saving throw against your spell save DC. On a failed save, targets take 2d6 necrotic damage, and you gain temporary hit points equal to the total damage dealt. On a successful save, targets take half the damage rounded down. Once you've used this feature, you cannot do so again until you have finished a short rest.
Grace of the Morningstar
14th-Level Morningstar Feature
Starting at 14th level, your patron empowers your soul to its fullest potential. Once per day you can use a bonus action to harness this power for 1 minute, granting you the following benefits:
- You have advantage on all Charisma saving throw
- When you cast a spell you ignore all somatic and material component requirements and you cannot be silenced by any means
- Your spell ranges are doubled for the duration and all damage dealing spells cause an extra 2d8 necrotic damage
- At the end of the duration, you regain up to 2 expended spell slots
Once you have used this feature, you cannot do so again until the next dawn.
Previous Versions
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5/7/2024 1:29:26 AM
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5/19/2024 11:32:20 PM
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