Base Class: Blood Hunter
Order of Echos
Rite of Graviturgy
Order of Echos feature
At level 3, you learn Rite of Graviturgy.
Rite of Graviturgy. Your rite damage is force damage.
Crimson Echo
Order of Echos feature
At 3rd level, whenever you activate any Crimson Rite magically manifest an echo of yourself in an unoccupied space you can see within 15 feet of you. This echo is a magical, translucent, red image of you that lasts until it is destroyed, until you dismiss it as a bonus action, until you manifest another echo, or until you're incapacitated.
Your echo has AC 14 + your proficiency bonus, 1 hit point, and immunity to all conditions. If it has to make a saving throw, it uses your saving throw bonus for the roll. It is the same size as you, and it occupies its space. On your turn, you can mentally command the echo to move up to 30 feet in any direction (no action required). If your echo is ever more than 30 feet from you at the end of your turn, it is destroyed.
- As a bonus action, you can teleport, magically swapping places with your echo at a cost of 15 feet of your movement, regardless of the distance between the two of you.
- When you take the Attack action on your turn, any attack you make with that action can originate from your space or the echo's space. You make this choice for each attack.
- When a creature that you can see within 5 feet of your echo moves at least 5 feet away from it, you can use your reaction to make an opportunity attack against that creature as if you were in the echo's space.
Your Echos attacks benefit from your Crimson Rite
Echo Location
Order of Echos feature
Starting at 7th level, you can make your echo throw itself in front of an attack directed at you. Before the attack roll is made, you can use your reaction to teleport, magically swapping places with your echo. The attack roll that triggered the reaction is instead made against your echo.
Once you use this feature, you can't use it again until you finish a short or long rest.
Branded Onslaught
Order of Echos feature
At 11th level, you can heighten your echo's fury. Whenever you take the Attack action against any targets affected by your Brand of Castigation, you can make one additional melee attack from the echo's position. Your echo can now be the source of your Brand of Castigation.
You can use this feature a number of times equal to your Proficiency modifier. You regain all expended uses when you finish a long rest.
Curse of the Relentless
Order of Echos feature
At 15th level, your curses create a temporary bond between you and your target. As a bonus action, you can magically teleport up to 30 feet to an unoccupied space you can see within 5 feet of the target cursed by one of your Blood Curses or branded by you. To teleport in this way, you must be able to see the cursed target.
Echo Gaurdian
Order of Echos feature
Upon reaching 18th level, while your echo is alive and you are reduced to 0 hit points but not killed outright, you can destroy your echo to drop to 1 hit point instead. You can't use this feature again until you finish a long rest.
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Posted Nov 13, 2025Good incorporating echo knight into the class however I would have said whenever you activate a blood curse or crimson rite, and I would made the echo blow up on death dealing the same type of damage as your active crimson rite