Base Class: Druid
Druids of the circle of the dragon dedicate themselves to the raw force of natural and magical power that are dragons. They mirror themselves after them, able to transform into them in battle and gaining draconic characteristics even when not transformed, though they are able to only focus on one type of dragon.
Perhaps you are part of an ancient circle, a long line of archdruids that study and emulate the majesty of this creature, or you may be part of a grand organization whose leader is a powerful dragon, whether that’s an evil cult to Tiamat or a travelling order copying Bahamuth’s greatness. Whatever the case may be however, these druids carry themselves with extraordinary passion and draconic pride.
Gift of the Elders
Beginning when you first choose this circle at 2nd level, you have studied, bonded or even merged with a specific type of dragon, gaining a part of its majesty. Choose one type of dragon: the damage type associated with it is used by features you gain later.
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Dragon |
Damage Type |
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Black |
Acid |
|
Blue |
Lightning |
|
Brass |
Fire |
|
Bronze |
Lightning |
|
Copper |
Acid |
|
Gold |
Fire |
|
Green |
Poison |
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Red |
Fire |
|
Silver |
Cold |
|
White |
Cold |
Black
The damage type associated with your dragon type is acid.
Blue
The damage type associated with your dragon type is lightning.
Brass
The damage type associated with your dragon type is fire.
Bronze
The damage type associated with your dragon type is lightning.
Copper
The damage type associated with your dragon type is acid.
Gold
The damage type associated with your dragon type is fire.
Green
The damage type associated with your dragon type is poison.
Red
The damage type associated with your dragon type is fire.
Silver
The damage type associated with your dragon type is cold.
White
The damage type associated with your dragon type is cold.
Druidic Dragon Shape
Also at 2nd level, you can harness your druidic magic to transform into a dragon. As a bonus action on your turn, you may transform into the Druidic Dragon stat block detailed below, expending a use of your Wildshape. When you do, you are transformed for a number of minutes equal to your proficiency bonus, and aside from the duration, the Wildshape rules apply to you, counting your Beast form as your Druidic Dragon form.
DRUIDIC DRAGON SHAPE
Medium dragon
Armor Class 13 + PB (natural armor)
Hit Points five times your druid level + your Wisdom modifier
Speed 30ft., swim 30ft.(4th level), fly 40 ft.(8th level)
Saving Throws Dex +1 plus PB, Con +2 plus PB
Skills Athletics +3 plus PB
Damage Immunities damage type associated with your Dragon type
Senses darkvision 60 ft., passive Perception equals your own
Languages languages you speak
Challenge — Proficiency Bonus (PB) equals your bonus
Frightful Presence. You have advantage on any Charisma (Intimidation) checks.
Actions
Multiattack - 6th level. You make two bite, claw or tail attacks.
Claw. Melee Weapon Attack: your spell attack modifier to hit, reach 5 ft., one target you can see. Hit: 1d10 + your Wisdom modifier slashing damage.
Bite. Melee Weapon Attack: your spell attack modifier to hit, reach 5 ft., one target you can see. Hit: 1d10 + your Wisdom modifier piercing damage.
Tail. Melee Weapon Attack: your spell attack modifier to hit, reach 10 ft., one target you can see. Hit: 1d6 + your Wisdom modifier bludgeoning damage.
Breath Weapon - Recharge (6). You exhale destructive magical energy in a 20 foot cone or 30 foot line originating from you. Each creature in the area must make on a Dexterity saving throw against your spell save DC, taking damage of the type of your Dragon type equal to a number of d8s equal to half your level (rounded down, minimum of 2).
Reaction
Multiattack of Opportunity - 10th level. You make two bite, claw or tail attacks.
Draconic Emissary
Starting at 3rd level, you can speak, read, and write Draconic, and whenever you make a Charisma ability check made to interact with a dragon, you do so with advantage.
Wyrm's Magnitude
At 6th level, your draconic power increases. You gain resistance to the damage type associated with your type of dragon (add manually in character sheet), damage in your Druidic Dragon form counts as magical for the purposes of overcoming resistance and immunity to nonmagical attacks and damage, and whenever you transform into your Druidic Dragon form, you can choose to become Large sized instead of Medium. At 10th level, you can become Huge, and at 14th level, you can become Gargantuan.
Elder's Majesty
At 10th level, your Druidic Dragon form becomes more powerful. It now lasts for a number of hours equal to your proficiency bonus, and you can now expend two uses of your Wildshape feature when you transform into your Druidic Dragon form instead of one. When you do, you gain temporary hit points equal to your level, and you gain the following benefits for the duration of your Druidic Dragon form
- You can cast spells of 1st level or lower.
- All damage you deal is increased by an amount equal to your Wisdom modifier
- You emanate an aura which extends 10 feet around you in all directions: allies within than aura have resistance to the damage type associated with your Dragon type.
Draconic Herald
By the time you’ve reached 14th level, your connection to dragons is at its most powerful. You gain the following benefits:
- Improved Elder’s Majesty. When you use this feature, you gain temporary hit points equal to your level (total of twice your level), and while affected by this feature, you can now cast spells of 2nd level or lower and allies in the aura gain immunity to the damage type associated with your Dragon type instead of resistance.
- Draconic Resilience. You gain immunity to the damage type associated with your Dragon type (add in character sheet).
- Breath Nova. As an action, no matter in which form you are, you can exhale raw damaging magic. Creatures in a 60 foot cone or 120 feet long line that’s 5 feet wide (your choice) originating from you must succeed on a Constitution saving throw against your spell save DC. On a failed save, they take 25d4 damage of your Dragon type and you gain temporary hit points equal to the damage dealt. You can use this feature once, regaining the ability to use it again when you finish a long rest.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
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5/17/2024 11:24:50 PM
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23
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7
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