Base Class: Wizard
- Combine 3 Words/Circle/Rune of power to gain access to more spells, each Words/Circle/Rune of power gives a temporary additional stat point to the Invoker.
- 3 Words/Circle/Rune of power must be invoked to be able to cast a spell. You can use a bonus action to invoke one Words/Circle/Rune of power. If you have gained enough Words/Circle/Rune of power, a specific spell list will be given to you.
- Uses warlock-style casting; every spell on the list can only be used once (except cantrips) - recovers after a short rest (or after invoking QWE, available only after level 6).
Quartz, colored blue, it's domain is water, ice, cold, and death. Adds +1 to Intelligence.
Weiss, colored purple, it's domain is thunder, lightning, force, and psychic. Adds +1 to Wisdom.
Echor, colored red, it's domain is fire, radiance, physical, and holy. Adds +1 to Charisma.
DISREGARD ANY WIZARD FEATURES, USE ONLY INVOKER FEATURES
WARNING, 20 LEVEL IN THIS CLASS MAY BREAK YOUR CAMPAIGN!!!
USE WITH CAUTION
Quartz, Weiss, Echor
You gained the ability to invoke based on Quartz, Weiss, or Echor.
Quartz, colored blue, it's domain is water, ice, cold, and death. Adds +1 to Intelligence.
Weiss, colored purple, it's domain is thunder, lightning, force, and psychic. Adds +1 to Wisdom.
Echor, colored red, it's domain is fire, radiance, physical, and holy. Adds +1 to Charisma.
Refer to the wizard spell level interaction.
- QQQ = All spell that gives cold, and necrotic damage
- WWW = All spell that gives thunder, lightning, force, and psychic damage
- EEE = All spell that gives fire, physical, and radiant damage
- QQW = All spell that gives cold, necrotic, and one type of damage from (W); spell level - 1
- QQE = All spell that gives cold, necrotic, and one type of damage from (E); spell level - 1
- WWQ = All spell that gives thunder, lightning, force, psychic, and one type of damage from (Q); spell level - 1
- WWE = All spell that gives thunder, lightning, force, psychic, and one type of damage from (E); spell level - 1
- EEQ = All spell that gives fire, physical, radiant, and one type of damage from (Q); spell level - 1
- EEW = All spell that gives fire, physical, radiant, and one type of damage from (W); spell level - 1
- QWE = All spell that does not give damage; refreshes all spells(AT LEVEL 6 IN THIS CLASS); spell level + 1
Spell Refresh
By invoking Quartz, Weiss, and Echor,(QWE) you gain access to all spells that do not give damage and refreshes all of your spells.
Dual Words/Circle/Rune of Power
You may now cast dual invoking spells (such as QQW or WWE) without the -1 spell level demerit.
Invocation of Body, Mind, and Spirit
Your body, mind, and spirit are so much attuned to invocations that arcane energy began to combine the three together. You don't need to eat, drink, or sleep anymore.
You may now do actions (that does not involve moving your body much) whenever you're on a long rest and still gain the benefits of one.
You will not age, and you cannot be aged by any means.
WARNING: THIS IS FOR THOSE INTERESTED IN THIS PATH OF INVOKING
MASTER INVOKER
At the 20th level in this subclass, you gain the ability to invoke 3 Words/Circle/Rune of power with only 1 bonus action.
Previous Versions
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7/11/2019 5:05:12 PM
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7/11/2019 5:37:13 PM
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