Paladin
Base Class: Paladin

paladins of the astral fate have turned their backs on the Celestial powers that once governed their fates. Instead, they have forged a pact with an extra- planar deity from the mysterious and ever- shifting Astral Plane. This oath binds them to the will and desires of their newfound patron, granting them unique abilities that reflect the otherworldly nature of their sworn allegiance.

Channel Divinity

When you take this oath at 3rd level, you gain the following two Channel Divinity options.

Astral Replenish
As an action, a glowing aura surrounds you in a 15-foot radius, enveloping all allies. Each creature affected can immediately spend an unspent Hit Die to regain hit points equal to the roll plus their Constitution modifier. Additionally, the creature gains temporary hit points equal to your Charisma modifier (minimum of 1) until the start of your next turn. The effect lasts one minute, and the area is considered difficult terrain for hostile creatures.

Voidal Intercession

As a reaction, you can use your Channel Divinity to briefly step through the Astral Plane. You can swap places with an ally up to 30 feet away that you can see when they are hit by a melee attack. When you swap places, you take half damage in their place and may make an attack of your own with advantage.

Oath Spells

You gain oath spells at the paladin levels listed.

Oath of Devotion Spells

Aura of Astral Step

Starting at 7th level, you and friendly creatures within 10 feet of you can use a bonus action to teleport to a visible location within 10 feet

At 18th level, the range of this aura increases to 30 feet.

Planar Blade

Beginning at 15th level, Your connection to the Astral Plane enhances your weapon. When you hit with a melee attack, you can deal an extra 1d8 psychic damage.

You may also swap places with the target, gaining advantage on your next attack against them until the start of your next turn. You can use this feature a number of times equal to your Charisma modifier (minimum of once), regaining all uses after a long rest.

Astral Avatar

At 20th level, You can assume the form of an avatar of your extraplanar patron. Using your action, you undergo a transformation. For 1 minute, you gain the following benefits:

You have truesight with a range of 60 feet.

You gain a flying speed of 60 feet.

You have advantage on saving throws against spells and other magical effects.

When you hit a creature with a melee weapon attack, it takes an extra 2d8 psychic damage.

Once you use this feature, you can't use it again until you finish a long rest.

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